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  1. #1
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Right but adjusting for a critical Medica isn't overly useful IMO. It literally means once in a blue moon I have a free GCD that just poofs. Its not efficient to randomly flip to cleric stance there for one GCD drop a dot and then flip back to AE healing mode. While you do save a slight bit of mana (assuming you catch that you crit and can skip the next AE... ASSUMING that you crit enough to properly skip it). Again rather than going through all of that for a few spastic extra criticals I would MUCH MUCH rather have a a tenth or two tenths of a second faster cast speed allowing me to better side cast, hit heals during tricky mechanics, and otherwise top people off early rather than latter.

    All of those advantages FAR outweigh a few spastic critical. This thought process assumes one is considering spell speed vs critical.

    Now if one were debating Det vs Crit... I would go back to the overheal issue... most crits = overheals which aren't useful. Now... one could ague how often does the X small percent matter for additional Det mechanically speaking. And that is a very healthy argument. None the less it would be brutally difficult to prove out how useful (or unuseful) extra det is, in which fights, at what HP thresholds under what conditions. Reguardless none of the fights are designed assuming that you get critical heals on any specific mechanic. They assume you hit some minimal healing threshhold to correct the damage taken, and everything past that is gravy. Personally since you don't control if and when people get randomly nipped, nibbled on or take other tid bits of damage they shouldn't, I prefer extra raw Det (even if its weighed less) over random criticals which sometimes are there when you need them, and sometimes aren't.

    But any which way I readily admit stat weighting, preference, and personal playstyle can vary. Likewise ones exact raid composition, mechanics and expected damage can vary as well. So mileage for folks is most certainly going to vary some.
    (0)
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  2. #2
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Katlyna View Post
    Right but adjusting for a critical Medica isn't overly useful IMO. It literally means once in a blue moon I have a free GCD that just poofs. Its not efficient to randomly flip to cleric stance there for one GCD drop a dot and then flip back to AE healing mode. While you do save a slight bit of mana (assuming you catch that you crit and can skip the next AE... ASSUMING that you crit enough to properly skip it). Again rather than going through all of that for a few spastic extra criticals I would MUCH MUCH rather have a a tenth or two tenths of a second faster cast speed allowing me to better side cast, hit heals during tricky mechanics, and otherwise top people off early rather than latter.

    All of those advantages FAR outweigh a few spastic critical. This thought process assumes one is considering spell speed vs critical.
    To obtain a tenth of a second faster cast time, you need 2.5k Spell Speed. Again, it's less that CRIT is great wah wah, it's that Spell Speed and Determination suck - leaving Crit as the only viable choice.

    Now if one were debating Det vs Crit... I would go back to the overheal issue... most crits = overheals which aren't useful. Now... one could ague how often does the X small percent matter for additional Det mechanically speaking. And that is a very healthy argument. None the less it would be brutally difficult to prove out how useful (or unuseful) extra det is, in which fights, at what HP thresholds under what conditions. Reguardless none of the fights are designed assuming that you get critical heals on any specific mechanic. They assume you hit some minimal healing threshhold to correct the damage taken, and everything past that is gravy. Personally since you don't control if and when people get randomly nipped, nibbled on or take other tid bits of damage they shouldn't, I prefer extra raw Det (even if its weighed less) over random criticals which sometimes are there when you need them, and sometimes aren't.

    But any which way I readily admit stat weighting, preference, and personal playstyle can vary. Likewise ones exact raid composition, mechanics and expected damage can vary as well. So mileage for folks is most certainly going to vary some.
    Statistically speaking, most crits would not be an overheal. It becomes even less if you are a decent healer. I always gear for CRIT and my overheal isn't too bad (though, it's elevated as I am always shielding people at full HP for upcoming hits).

    Quote Originally Posted by Ghishlain View Post
    I don't think it'd be too hard to test if push comes to shove - more time consuming than difficult. I might try to test it this week if I get time to do so.

    Until then, I'd probably refrain from including that Crit potency bonus in any sort of healing theorycraft until we know for certain because the quote I gave you in my post does indicate that it would only affect damage dealt. I'm more inclined to believe S-E's patch notes than a random "It feels like this" (no offense).
    None taken and makes perfect sense. In my previous calculations, i left out the severity increase for that reason specifically.
    (2)