

For overhealing, yeah all that you'll do is overheal more. My understanding of adloquim is that a crit heal gives a shield double to the crit heal, so crit is even more potent for SCH.


No, what I meant in my post is CRIT is split into two components
- Crit % Change
- Increase % in Damage when you Crit
Item #2 has no bearing on healing because your heals aren't doing damage (unless there's research somewhere that indicates critted spells also get a bonus in their potency in a similar magnitude to damage spells/abilities/WS).
With that in mind, the only aspect you have to consider from a healing-only standpoint is the increased % chance you'll have to Crit your spells. Hence my comment that Lyrica's comment to the crit discussion is on point when you consider healing and healing only.
[EDIT]
Can you quote me a source to show that the bonus applies to healing too? If you look at the 3.0 patch notes, it says:
...under the "[2.0] Player attributes have been adjusted as follows:" category. As it specifically states "affects damage dealt", I do not believe this bonus would apply to healing as well but would like to see if anyone has proof speaking contrary to the patch notes.Critical hit rate now affects damage dealt with a critical strike.
Last edited by Ghishlain; 04-12-2016 at 02:03 AM.
I do not have a source, I just know from experience with 700ish crit that I often hit for 1.6x modifier rather than 1.5x. Though there is a fluctuation in healing (a standard deviation of 55hp/heal on my last tests of physick), so that may have skewed my experience and it's possible I am wrong.Can you quote me a source to show that the bonus applies to healing too? If you look at the 3.0 patch notes, it says:
...under the "[2.0] Player attributes have been adjusted as follows:" category. As it specifically states "affects damage dealt", I do not believe this bonus would apply to healing as well but would like to see if anyone has proof speaking contrary to the patch notes.
I just looked up one of my logs and looked at Embrace (made up the most of my healing in the fight). There were a total of 43 casts and a 14% crit rate. My average crit hit = 2850 and my average regular hit = 1792 which equals 1.6. Granted there are a lot of factors which may also skew this data, so this test should be taken with a grain of salt. For example, I have no idea how much each are affected by fey illumination, convalescence and defiance.
Last edited by Kaurie; 04-12-2016 at 02:09 AM.


I don't think it'd be too hard to test if push comes to shove - more time consuming than difficult. I might try to test it this week if I get time to do so.I do not have a source, I just know from experience with 700ish crit that I often hit for 1.6x modifier rather than 1.5x. Though there is a fluctuation in healing (a standard deviation of 55hp/heal on my last tests of physick), so that may have skewed my experience and it's possible I am wrong.
I just looked up one of my logs and looked at Embrace (made up the most of my healing in the fight). There were a total of 43 casts and a 14% crit rate. My average crit hit = 2850 and my average regular hit = 1792 which equals 1.6. Granted there are a lot of factors which may also skew this data, so this test should be taken with a grain of salt. For example, I have no idea how much each are affected by fey illumination, convalescence and defiance.
Until then, I'd probably refrain from including that Crit potency bonus in any sort of healing theorycraft until we know for certain because the quote I gave you in my post does indicate that it would only affect damage dealt. I'm more inclined to believe S-E's patch notes than a random "It feels like this" (no offense).



To be honest, i would be more inclined to trust the feeling rather than the patch notes. Historically, they have had things lost in translation, full details omitted, and thing not clarified.I don't think it'd be too hard to test if push comes to shove - more time consuming than difficult. I might try to test it this week if I get time to do so.
Until then, I'd probably refrain from including that Crit potency bonus in any sort of healing theorycraft until we know for certain because the quote I gave you in my post does indicate that it would only affect damage dealt. I'm more inclined to believe S-E's patch notes than a random "It feels like this" (no offense).
Also, when increasing crit on my SCH without changing ilvl, it did look like the crit adlos did increase in shield power. But, i didnt do any extensive testing.
I have just taken it that increase in crit increases frequency and magnitude of damage and healing spells.
.
Seems like the community has something to test and clarify for healers now![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
. 

