I'll drop the whole bias factor of it for now, as it has no obvious (numerical) gains from it aside from the idea of "oh I can cast faster" and it's not an aspect you seem willing to let go.
Crit bloats overhealing to an extend, ranging from 100% overhealing to 0%. Depending on the amount of overhealing it's still a a merit that spell speed will never be able to put on the table. That's only when looking at the healing aspect of a healing job's kit. Considering healer DPS is part of the meta - Before you no-healer-dps-cultist rage on this, I'm not stating it's a mandatory thing. As GCD and resource restrictions are applied, there are only X amount of GCDs you can squeeze out within an encounter. One part will be invested in healing. The other into DPS or idling if you're the type of healer who does not do so. And idling, by the way, wastes even more of spell speed's potential.