This is precisely how FFXIV is designed. No one takes damage and then all of a sudden everyone takes 10k. That crit Medica means you cast it once instead of twice.
Just to add:
EDIT, thanks for pointing out the calculation issues and I have adjusted below
Determination It takes 400 Determination to exceed the standard deviation of your heals. That is to say, 200 DET = 30 HP more per Physick, 400 DET = 60 HP more per Physick on average. Where the standard deviation of a physick, of my last testing, is 55HP. That is to say about ~70% of the heals fall within that +/-55HP window. For my calculation, 100 DET = +30 hp. Physick does near 3.5k (actually a bit more), so added DET = 30/3500 = 0.4%.
Added Healing Power (200 DET): 0.8%
Spell Speed It takes a lot of this to become useful to really be noticeable. 26.5 SpS = 0.01 reduction. Therefore, 100 spell speed reduces by 0.037 seconds. Spell Speed does however affect your potency on your HoT. I think the effect of this is similar to DET, but as it also lowers you recast time this is more desirable. For my calculation, 100 SS = 0.037 shaved off a 2.5 GCD which means your added healing power for 200 ss is 2*(0.037/2.5) + HoT potency bonus.
Added Healing Power (200 SS): 2.96% without HoTs, ~3.00% with HoTs
Critical Rate and Severity For every 200 Crit, you have a 5% chance to crit more and a 0.1x modifier. As the modifier is in question, I'll leave this out of the calculations.. The added healing power is then (Chance x Added Value) = (5% x 0.5) = 0.05 x 1.5 = 2.5% added to your healing power.
Added Healing Power (200 CRIT): 2.5%
Now, yes, crit is unpredictable, but the added healing power is 6.25x greater for CRIT than DET, and is 1.69x greater for CRIT than SS
Of course these are simple calculations out of a much more complex situation, but the general idea is still there.

Reply With Quote



Not sure if it was apparent, but I posted my calculations, so that people could point out errors as such. I'll adjust my original post.


