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  1. #1
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    Mar 2011
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    インドネシア語
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    Quote Originally Posted by Neptune View Post
    Thanks for posting that for any melee players that happen in here. You make an excellent point, and I couldn't agree with you more about the skill level of a lot of melee players. They're not used to positioning, and only a few are used to the idea of triggering abilities at the right time. The 4-5 healers was set based on the MP costs to cure 1 tank though. If it had been based on curing a whole party of (bad) DPS it would have had to be more healers than that!
    You are right, you are gonna need more healers for bad players, but this game doesn't caters for bad players only casuals and casuals doesn't equal to bad players. If bad players doesn't evolve into good players then they doesn't deserve a spot because they are wasting other's time.

    and that video only has 3 healers with 2 nuking and DoT'ing, chatlog is there.
    (1)

  2. #2
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Chardrizard View Post
    You are right, you are gonna need more healers for bad players, but this game doesn't caters for bad players only casuals and casuals doesn't equal to bad players. If bad players doesn't evolve into good players then they doesn't deserve a spot because they are wasting other's time.

    and that video only has 3 healers with 2 nuking and DoT'ing, chatlog is there.
    I don't want you to think I somehow condone taking 4-5 healers or even think that is it rational. It's irrational, but it's what masses of players did because of the game design change. My only point is how game design affected that particular player behavior.
    (0)

  3. #3
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    Mar 2011
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    インドネシア語
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    Quote Originally Posted by Neptune View Post
    I don't want you to think I somehow condone taking 4-5 healers or even think that is it rational. It's irrational, but it's what masses of players did because of the game design change. My only point is how game design affected that particular player behavior.
    4-5 healers in the run you pointed out earlier wasnt to cure 1 tank, it was to nuke and participate in BR, they were invited as long-range-DPS. Yes, i agree this has affected player behavior in a way or another (long range dps favor), but imo reducing MP cost again doesn't help this cause, other than making it easier.

    It definitely doesn't help any of bad close range dps (the masses we're talking about) because mages will incurs enmity from curing them so much.
    (2)