I'm sorry, I stopped reading right there. I don't think there's a set of healers out there willing to pull a tank that's only leveled GLA.Well, before we go there, allow me to suggest.. the quality of your tank had something to do with your healer group size? Your character is fairly well maxed. If you or a character comparable to you were tanking you would have more abilities at your disposal than say someone with only Gladiator ranked. That has a lot to do with how many healers you need.
No, I don't know the difference. Can you explain it to me?
Did you read my explanation of how complicated it is to assume what's going on behind the scenes in the game if incurrED is to be liberally read into? I think that's beyond the scope of the patch notes. Has it occurred to you that if the enmity system was that complicated they might have explained it in detail?
There are a number of reasons it could have been worded like that in the patch notes. For instance, say you are in a group doing behest. You have expended a portion of your HP and MP. Your group engages the next enemy. You are regaining HP or MP according to the patch notes up until you take an action or move.Yes, let's make a system where you can only regen MP when you have not been doing anything after your PT engages something, Oh wait.. what am i regenning? i have full MP due to have not been doing anything. I don't even..
You are trying too hard to rationalize whatever idea you have right now.
Who are you kidding? This game is not comprised totally of elitists. Many healers have no clue what I even said about the difference between a Gladiator who has many classes leveled and otherwise. Do you think only elitists have a right to HAVE A SLOT in a raid party?
Well, before we go there, allow me to suggest.. the quality of your tank had something to do with your healer group size? Your character is fairly well maxed. If you or a character comparable to you were tanking you would have more abilities at your disposal than say someone with only Gladiator ranked. That has a lot to do with how many healers you need.
I'm all for super difficult gameplay. But I don't want it to seem like it's some kind of thing where people weren't paying attention that caused the influx of healers - it was due to how much MP it cost to cast Cure. They tripled to quadrupled the MP cost.. and parties tripled to quadrupled the amount of healers. It's really just as simple as that. Doesn't matter how legit it was.. it was caused by the game design.
So with the current quadrupled MP cost, people have to come up with how to lessen the cure needed. fortunately, there are ways to do it in Darkhold, does people knows about it? or care to find out about it? probably no.
I will show you.
http://www.youtube.com/watch?v=VbEHwYaG9wE
http://youtu.be/7SrFZKUYz7A?t=11m54s
Both video shows you method how to fight both raid NMs with close ranged melees not taking any damage at all.
Thing is, alot of players, if i were to point out directly, most DPS players that are from FFXI aren't very knowledgeable when it comes to figuring out these things or learns to adapt properly, how many DPS classes at FFXI that bothers with physical damage reduction gear? most only knows how to tank and spank, wait for cures. Neither do they pay attention to what cause what, what triggers what.
Okay, I'm going to use WoW as an example. In WoW, you can't (by default, unless it's changed since I quit) regain MP while casting. However, once you stop casting for five seconds, your natural regeneration kicks in again. Note that at this point you have cast (past tense), but are no longer casting (progressive tense).No, I don't know the difference. Can you explain it to me?
Did you read my explanation of how complicated it is to assume what's going on behind the scenes in the game if incurrED is to be liberally read into? I think that's beyond the scope of the patch notes. Has it occurred to you that if the enmity system was that complicated they might have explained it in detail?
To apply this to the patch notes, the notes say that you may regenerate MP while standing still, but may not regenerate while incurring enmity. Note that those are both progressive tenses. Meaning that once you've stopped (for however much time) regeneration will begin. If the amount of enmity you have is not changing, then you are not incurring enmity, you merely have incurred it.
Has nothing to do with elitism, but that's a nice red herring. If a tank doesn't have Warmonger, Disorient, Taunt, Accomplice, Prime Conditioning, etc., I very seriously doubt he'd ever be able to tank effectively, no matter how many mages you throw at him.
Thanks for posting that for any melee players that happen in here. You make an excellent point, and I couldn't agree with you more about the skill level of a lot of melee players. They're not used to positioning, and only a few are used to the idea of triggering abilities at the right time. The 4-5 healers was set based on the MP costs to cure 1 tank though. If it had been based on curing a whole party of (bad) DPS it would have had to be more healers than that!So with the current quadrupled MP cost, people have to come up with how to lessen the cure needed. fortunately, there are ways to do it in Darkhold, does people knows about it? or care to find out about it? probably no.
I will show you.
http://www.youtube.com/watch?v=VbEHwYaG9wE
http://youtu.be/7SrFZKUYz7A?t=11m54s
Both video shows you method how to fight both raid NMs with close ranged melees not taking any damage at all.
Thing is, alot of players, if i were to point out directly, most DPS players that are from FFXI aren't very knowledgeable when it comes to figuring out these things or learns to adapt properly, how many DPS classes at FFXI that bothers with physical damage reduction gear? most only knows how to tank and spank, wait for cures. Neither do they pay attention to what cause what, what triggers what.
Bull****. Our LS regularly runs with 2-3 healers, and I still have to tell them to stop healing me (DPS) instead of the tank. Obviously you're exaggerating the hell out of the MP costs.Thanks for posting that for any melee players that happen in here. You make an excellent point, and I couldn't agree with you more about the skill level of a lot of melee players. They're not used to positioning, and only a few are used to the idea of triggering abilities at the right time. The 4-5 healers was set based on the MP costs to cure 1 tank though. If it had been based on curing a whole party of (bad) DPS it would have had to be more healers than that!
You are right, you are gonna need more healers for bad players, but this game doesn't caters for bad players only casuals and casuals doesn't equal to bad players. If bad players doesn't evolve into good players then they doesn't deserve a spot because they are wasting other's time.Thanks for posting that for any melee players that happen in here. You make an excellent point, and I couldn't agree with you more about the skill level of a lot of melee players. They're not used to positioning, and only a few are used to the idea of triggering abilities at the right time. The 4-5 healers was set based on the MP costs to cure 1 tank though. If it had been based on curing a whole party of (bad) DPS it would have had to be more healers than that!
and that video only has 3 healers with 2 nuking and DoT'ing, chatlog is there.
I was being sarcastic but I'm glad you posted that. Actually in WoW there is now "in-combat" regen, which is something like 1/3 of your other mana regen rate. You can adjust it with equipment and talents.Okay, I'm going to use WoW as an example. In WoW, you can't (by default, unless it's changed since I quit) regain MP while casting. However, once you stop casting for five seconds, your natural regeneration kicks in again. Note that at this point you have cast (past tense), but are no longer casting (progressive tense).
To apply this to the patch notes, the notes say that you may regenerate MP while standing still, but may not regenerate while incurring enmity. Note that those are both progressive tenses. Meaning that once you've stopped (for however much time) regeneration will begin. If the amount of enmity you have is not changing, then you are not incurring enmity, you merely have incurred it.
Has nothing to do with elitism, but that's a nice red herring. If a tank doesn't have Warmonger, Disorient, Taunt, Accomplice, Prime Conditioning, etc., I very seriously doubt he'd ever be able to tank effectively, no matter how many mages you throw at him.
I'm guessing you didn't notice my response to NoctisUmbra. You're proposing that there is programming in the new patch to determine when you have been idle in incurring enmity. This is quite a leap. What we know of the enmity system is that it is accumulative, meaning values don't drop off and continue to accumulate for the duration of the fight. When you incur a high level of enmity the only way for it to go "down" is for someone else to go higher than you. So if you understand what I am saying there you will understand why I don't think there is a basis for thinking the game "keeps track" of how long it's been since you accumulated enmity during a fight.
In that last case, most healers don't even know what those abilities are. There are a lot of players that are very casual, especially considering the state of the game.
I'm really not exaggerating! Do you not believe that parties were formed with 5 healers based on healing 1 tank? Do a forum search for GLA CON ARC Darkhold and read what you find. I know it can be done with less healers and skilled players.. but we are not discussing that are we?
Last edited by Neptune; 10-02-2011 at 05:31 PM.
I don't want you to think I somehow condone taking 4-5 healers or even think that is it rational. It's irrational, but it's what masses of players did because of the game design change. My only point is how game design affected that particular player behavior.You are right, you are gonna need more healers for bad players, but this game doesn't caters for bad players only casuals and casuals doesn't equal to bad players. If bad players doesn't evolve into good players then they doesn't deserve a spot because they are wasting other's time.
and that video only has 3 healers with 2 nuking and DoT'ing, chatlog is there.
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