Quote Originally Posted by Neptune View Post
Well, before we go there, allow me to suggest.. the quality of your tank had something to do with your healer group size? Your character is fairly well maxed. If you or a character comparable to you were tanking you would have more abilities at your disposal than say someone with only Gladiator ranked. That has a lot to do with how many healers you need.

I'm all for super difficult gameplay. But I don't want it to seem like it's some kind of thing where people weren't paying attention that caused the influx of healers - it was due to how much MP it cost to cast Cure. They tripled to quadrupled the MP cost.. and parties tripled to quadrupled the amount of healers. It's really just as simple as that. Doesn't matter how legit it was.. it was caused by the game design.

So with the current quadrupled MP cost, people have to come up with how to lessen the cure needed. fortunately, there are ways to do it in Darkhold, does people knows about it? or care to find out about it? probably no.

I will show you.
http://www.youtube.com/watch?v=VbEHwYaG9wE
http://youtu.be/7SrFZKUYz7A?t=11m54s
Both video shows you method how to fight both raid NMs with close ranged melees not taking any damage at all.


Thing is, alot of players, if i were to point out directly, most DPS players that are from FFXI aren't very knowledgeable when it comes to figuring out these things or learns to adapt properly, how many DPS classes at FFXI that bothers with physical damage reduction gear? most only knows how to tank and spank, wait for cures. Neither do they pay attention to what cause what, what triggers what.