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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Neptune View Post
    You are just not getting this concept at all. Who needs to find a new LS? Me? The people you're talking about will never read your post. You cannot get through to these people. Only the dev team can speak to this group through game design.
    Forgive me for using a generic "you." Would you (you, you this time) prefer I go edit my post to say "one," where appropriate? As for getting through to. . . whoever it is you think I'm trying to get through to. . . Actually, no, I have no idea wth you're talking about at this point.

    People shouldn't stick with shitty LSs. People whose LS won't let them run should 1) find a new LS, and 2) find/make a different group to run with. . .
    (0)

  2. #2
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Neptune, what I'm seeing is a lot of kicking and screaming just because people on the Internet disagree with you. This is not a particularly effective way to convey your point. However, I think the root of your argument regarding Darkhold class bias is fundamentally flawed. MP management was never the issue in Darkhold. The issue was that boss mechanics (namely, the AOEs) were presented that could either be brute forced or completely ignored. You can brute force it by stacking healers as you suggest, or you can ignore it by using ranged DPS. Both encourage class bias, but since we're talking "4 healers" and MP management issues, I assume we're talking about brute force healing through AOEs.

    The entirety of the problem actually lies in the fact that you can fill half your party with healers and win in the first place. This is an encounter design issue, and is not in actuality an MP management issue at all. If the encounter was tuned so that you could not afford losing those DPS slots for extra healers, groups would be forced to either switch to ranged DPS or learn how to deal with the AOE mechanics "properly". Of course, the ranged DPS issue is another big flaw with the encounter design, but that's another issue entirely unrelated to MP management. Either way it is unsatisfactory to "solve" the problem by reverting to pre-1.18 style heal-bombing when the MP is not the core issue.
    (7)

  3. #3
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Just pop on Featherfoot/Featherfoot II and call it a day. I mean, really.
    (4)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    [dev1151] The following changes have been made to passive mode HP and MP recovery:

    -Players will not automatically recover HP and MP when incurring enmity.
    -HP and MP will automatically recover only while the player is stationary, regardless of whether or not he/she is engaged in battle. The amount of HP and MP recovered will increase based on the amount of time a player remains stationary.
    The recovery amount will reset under the following conditions:
    The player is attacked (means you incurred enmity)
    The player moves or performs an action (means you casted a spell)
    Incurring enmity clearly means blinking red here.
    (3)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Neptune, I feel I must now ask you a rather basic grammar question. Specifically, do you understand the difference between past tense and progressive tense? Like, say, the difference between "incurred" and "incurring"? >_>
    (1)

  6. #6
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    I think Neptune is a whiny weiner, but I also agree that standing around wasting time does not exactly sound thrilling.

    I understand they have to put a limit on how much can be regenerated during a battle, but between fights "roaming healing" as we had it now was a huge step into the right direction.

    That way, you always had the feeling that running to the next mob wasn't just a waste of time, but "a meaningful action in itself". I wonder why they would drop that - and blame bad wording for some sort of misunderstanding.

    P.S.: The only way to get melee characters more invites is making sure that
    a) Melee DPS >> all sorts of ranged DPS (an Axe hurts more than an arrow)
    b) Bosses have a permanent auto-regen that has to be overcome by higher DPS.
    (0)
    Last edited by Rinsui; 10-02-2011 at 05:55 PM.

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Rinsui View Post
    I think Neptune is a whiny weiner, but I also agree that standing around wasting time does not exactly sound thrilling.

    I understand they have to put a limit on how much can be regenerated during a battle, but between fights "roaming healing" as we had it now was a huge step into the right direction.

    That way, you always had the feeling that running to the next mob wasn't just a waste of time, but "a meaningful action in itself". I wonder why they would drop that - and blame bad wording for some sort of misunderstanding.

    P.S.: The only way to get melee characters more invites is making sure that
    a) Melee DPS >> all sorts of ranged DPS (an Axe hurts more than an arrow)
    b) Bosses have a permanent auto-regen that has to be overcome by higher DPS.
    I do wish we could keep the roaming healing, as you put it. On the other hand, maybe they couldn't get it to mesh quite right with passive casting. Who knows? Would I like to know the reason? Sure, as a matter of curiosity.

    As to getting more invites, I don't want more, I want balanced. There are definitely ways to encourage this with encounter mechanics. Thinking I might start a thread about it. . .
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    There is an EASY solution.

    Mana regen whilst stationary - 100% (+10 for every 10 seconds)
    Mana regen out of battle (whilst moving) - 80%
    Mana regen during battle - 5%

    SE need to make consumables more important in this game such as potions and food.

    Of course bard may have an mp regen spell so perhaps they are making prior changes

    Quote Originally Posted by NoctisUmbra View Post
    Based on previous use, there are really two ways to interpret "incurring enmity:"
    1. You perform an action that increases your enmity value.
    2. You have a target's attention. (blinking red)
    Not really, it could be a bad translation and could actually mean you can't regen at all whilst in battle.
    I won't be surprised if this is the case.

    Every party member incurs some kind of enmity even a small amount the moment the enemy is engaged.

    Quote Originally Posted by Raikki View Post
    I've not run Darkhold with more than 3 healers, and the third is only for speed. I can hardly fathom needing a 4th (let alone 5th??) mage to tank heal. It is clear that whatever is going on these groups are doing something seriously, seriously wrong, and should not be succeeding at all. That's why this is an encounter design issue. You should not be able to do everything wrong and still win; that's poor design. The solution is to prevent people from winning this way by removing the "stack a ton of healing" loophole in the encounter design. You suggest doing exactly the opposite by making it vastly more convenient for them to win this way, while at the same time trivializing this and future content for everyone else.
    I feel this is less a thing regarding healing and more about the lack of challenge the trash provide, the majority of speed runs are just training mobs to a point where you can despawn them, this removes much of the challenge of even getting to a boss, they need to throw some mini bosses in these dungeons. (make it so that you have to kill mini boss A,B and C before the main ones even spawn)

    Just look at a raid in WoW, mages get MP5/sec, access to potions and have mana gaining cooldowns and the fights (and even the trash) are many times more difficult.

    SE have a long way to go before they master balancing in this game.

    Okay, I'm going to use WoW as an example. In WoW, you can't (by default, unless it's changed since I quit) regain MP while casting. However, once you stop casting for five seconds, your natural regeneration kicks in again.
    This hasn't been the the case in WoW for a long time, they have always had in battle and out of battle mana regen, if you are in battle you get a fraction of the mana regen you normally would, casting does not effect it anymore.

    I think its something like 5% or base mana regen whilst in battle.
    (1)
    Last edited by Jinko; 10-02-2011 at 07:38 PM.

  9. #9
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Man... Guys, chill out and discover new strategies for your battles, that's what the Dev team would see us to do, since it's completely possible to do Dzemael Darkhold as it is now. Just understand better your class, plan better strategies, and you'll see that HP/MP regen problem will be no more =)
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Renshi View Post
    Man... Guys, chill out and discover new strategies for your battles, that's what the Dev team would see us to do, since it's completely possible to do Dzemael Darkhold as it is now. Just understand better your class, plan better strategies, and you'll see that HP/MP regen problem will be no more =)
    Yes thats true, SE have always preferred that players fix their lack of game design, Ninja in FF11 for example.
    (2)
    Last edited by Jinko; 10-02-2011 at 08:04 PM.

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