Except for, y'know, the groups already running 1-2 healers. . .You bring up a worthwhile point. Should the encounter require more DPS? Unfortunately this point is buried under another, more dominant issue. Did you notice in your playing that of the 4-5 mages in a group most were healing.. 1 person? To solve the problem of DPS not getting invited, they could have not raised MP costs. The result of that would have been 1 or 2 healers instead of 4 to 5. I'll stop there because we were discussing the problem of party composition, not the problem of a challenging encounter.
You must not have read my post, or surely you would not have concluded that I called your supporting argument bad because I disagreed with you.
Go back and read about the changes to HP/MP regen and come back in here when you're done. Or, ask nicely and I'll explain it in greater detail.
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