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  1. #1
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Neptune View Post
    You bring up a worthwhile point. Should the encounter require more DPS? Unfortunately this point is buried under another, more dominant issue. Did you notice in your playing that of the 4-5 mages in a group most were healing.. 1 person? To solve the problem of DPS not getting invited, they could have not raised MP costs. The result of that would have been 1 or 2 healers instead of 4 to 5. I'll stop there because we were discussing the problem of party composition, not the problem of a challenging encounter.



    You must not have read my post, or surely you would not have concluded that I called your supporting argument bad because I disagreed with you.



    Go back and read about the changes to HP/MP regen and come back in here when you're done. Or, ask nicely and I'll explain it in greater detail.
    Except for, y'know, the groups already running 1-2 healers. . .
    (0)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Viridiana View Post
    Except for, y'know, the groups already running 1-2 healers. . .
    It's of no consequence if it CAN be done with 1 healer.. it WASN'T when it mattered!
    (0)