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  1. #11
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    A few points that should be addressed:

    Firstly, given how the manner in which HP/MP is recovered is going through a significant change, one should not assume to know the rate at which they will regenerate while standing still. For all we know, said rate may have been increased to make up for the lack of regen while moving. There is also a mention of the regen rate increasing the longer one remains still. Currently we simply get a static increase in rate when we stand still as opposed to while moving, however it seems like post-1.19 since regen is only possible when remaining still, the increase in rate may be gradual.

    Another thing worth mentioning is the significant boon passive casting will serve for mages as far as MP management goes. It is common practice for a healer to remain well-positioned and stationary for a long duration during boss battles. As the changes suggest, mages will be recovering MP constantly between actions.

    Complemented with MP conserving habits that experienced mages built after 1.18, I feel that this change will allow for mages to keep MP at much higher values for a longer duration. In the end though, this is one of those things that we cannot know until we try.

    You should appreciate the significant chance that, with mages having better MP regen, that healing will no longer be a major issue - effectively removing this bias on PGL, MRD and LNC you seem so keen on bringing up.



    Quote Originally Posted by Neptune View Post
    DEV TEAM => GAME DESIGN => COMMUNITY => PLAYERS

    The community affects the players but the game design affects the community. Take your blinders off.
    While it is true that problems do trickle down in that order, it is also true that not all problems have their source at the Dev Team. A problem can very well originate withing the community with no precedence, or justified reason due to Game Design.
    (3)
    Last edited by NoctisUmbra; 10-02-2011 at 03:48 PM.