Dungeons are made to be "easy" because they are used to teach players mechanics that will later be used in more complex ways.
You might laugh at Ampador's boss's "Healing" ability that occurs if you don't have all 4 step in the circle to reduce the healing however think about it for a moment. If you've done Sephiroth EX you would be aware that he has a similar mechanic but ina more punishing fashion. Users need to be aware of what color they are and then they need to step on the right position to reduce damage taken, they need to be aware of what phase is going on and step on that when it's needed.
So ya, so funny that the boss just "heals" itself, that's the point, it's not to punish you by saying "now you die" it's to say, "oh look when we step on this it means we reduce the damage dealth". Then you see Sephiroth EX does something similar and maybe you die the first time, then you do it again and realize oh we need to be on the right color to make this work. They are stepping stones to teach you.
Heck, even the first boss in Ampdapor teaches you a mechanic used by an Alexander boss, when it takes the form of 4 places and fires in a linear direction, it's similar to the copycats but those fire in a fan direction.
Heck you could even say the 2nd boss gives you the idea that oh Sepchiroth EX combines this boss mechanic of "libra" and the Cure IV mechanic of the final boss to be used together in order to reduce the damage taken.
Also be mindful of the final boss in anti-tower, the latest new addition that I don't think we've seen on any other bosses yet, the eye appearing on top of you to warn the user that they will be the target of a fan attack, which honestly was also used in World of Darkness during the phase before you fight the Cereberus by the Atomos.
So ya, it's just something to be mindful of, sure dungeons get easier, they are suppose to, if you aren't learning the tricks behind them then you're doing it wrong. You can't expect the dungeons to magically get tougher because each one is designed as a simple puzzle with mechanics that will later be used on more complex puzzles in different variables.



Reply With Quote


