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  1. #21
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    the first boss was a wall where actually you was forced to leave the whole dps on the boss to the tank only!
    The way I always dealt with this was to tell the DPS in my parties to never DPS boss while adds were out; in addition, as tank, I'd turn my back to the boss until adds were dead. Worked like a charm.

    But yeah, the Siren boss at the end had some more interesting mechanics than the vast majority of dungeons nowadays. The last two bosses in the new Ampador dungeon are just... laughable. The final boss' big move is to... cure himself a little bit. ???? What's the point even?
    (3)

  2. #22
    Player
    Schark's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Sylvonia Schark
    World
    Ultros
    Main Class
    Red Mage Lv 70
    I know this is entirely anecdotal but perception is reality and all that. Level 60 roulette has way more dungeons in it than expert, yet I'll be damned if I don't get more variety out of expert from day to day. The consistency at which I get Aetherochemical Whateveritscalled is both staggering and frustrating. I'd understand if I got a newbie bonus with it but I don't think I ever have... maybe once.
    (4)

  3. #23
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Can it even be considered a roulette with only two choices? It's more like a coin flip at this point.
    (5)

  4. #24
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Duelle View Post
    I'm sure someone would complain about disproportionate rewards/difficulty, though I guess you could see an ilvl cap on each dungeon to compensate for that.
    Nothing would be disproportionate if all the dungeons in the relative roulette were relative to each other. The way it is now, there is nothing "expert" about the two dungeons. If expert entailed the level 60 dungeons, but kept it at say, min-ilvl, it'd be a proper challenge with appropriate rewards.

    Quote Originally Posted by Thayos View Post
    The last two bosses in the new Ampador dungeon are just... laughable. The final boss' big move is to... cure himself a little bit. ???? What's the point even?
    The undertuning of mechanics are also what bothers me. Even to put it in perspective, cure III on that boss only heals them for about 3% if it actually goes off...mind you that this boss already has less hp than a typical boss to offset the fact they have 2 raises.
    (1)
    Last edited by RiceisNice; 04-09-2016 at 05:06 AM.
    ____________________

  5. #25
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Lemuria View Post
    Can it even be considered a roulette with only two choices? It's more like a coin flip at this point.
    Technically, any time you flip the coin, the concept of it being roulette is accurate too since it's a game of chance. Other than it being one outcome or none at all, a roulette concept could be any number. For visual folks out there (like myself), just think of a circle, have a line divide it in two, then spin it like you would a roulette wheel. It's just more appealing to us to think of it having a lot of potential outcomes, like a traditional roulette (i.e. Russian Roulette) lol.
    (1)

  6. #26
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I think they should add A8S into all the roullettes to spice things up. You could get a faceroll dungeon........ OR a8s
    (0)

  7. #27
    Player
    CoolCat's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Cocoon Ravi
    World
    Behemoth
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Evangela View Post
    With i230+ summoner in those former expert dungeons, it should be possible to burn the whole dungeons in 15 seconds while the SMN is drinking some goddamn tea.
    Yea this is most likely the reason why it won't happen.
    (0)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    Nothing would be disproportionate if all the dungeons in the relative roulette were relative to each other.
    I'm talking about specific dungeon "level". Neverreap is not on the same level as Antitower, for example. If we were to unify the roulettes, you'd be getting the same reward for Neverreap as you would for Antitower. So you'd have i230 players plowing Neverreap into the ground if they get that via roulette while they'd do Antitower at the expected pace The reward could still be 35 Lore + some esoteric tomes, but because of the way both dungeons are tuned it'd make the reward feel disproportionate.

    This is why I mentioned one way to do it is to enforce ilevel caps if they were to unify the roulettes. Set the DF algorythm to take player ilevel while measuring it against the required ilevel for dungeons and go from there.
    Quote Originally Posted by Thayos View Post
    The last two bosses in the new Ampador dungeon are just... laughable. The final boss' big move is to... cure himself a little bit. ???? What's the point even?
    That's likely to hammer on the fact that Amdapor is all about that white magic, yo. Specially that last boss seems like a not-so-subtle preview of what WHMs might be getting going into 4.0. If they don't get Reverse at the very least, I'll be honestly surprised...even if it throws my Mystic suggestion out the window. :/
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Why not keep the level 60 roulette as is and have the 3.3 dungeons join the 3.2 dungeons for expert roulette? Then have the 3.2 dungeons move to 60 while 3.4 dungeons takes its place so that there are 4 dungeons in the ex roulette as of 3.3
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #30
    Player
    Ozz's Avatar
    Join Date
    Jul 2012
    Posts
    94
    Character
    Complaints Department
    World
    Tonberry
    Main Class
    Botanist Lv 60
    ....or the dev team could give us back our 3 new dungeons each patch. this was never an issue when we had the 3.
    (3)

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