Quote Originally Posted by RiceisNice View Post
Nothing would be disproportionate if all the dungeons in the relative roulette were relative to each other.
I'm talking about specific dungeon "level". Neverreap is not on the same level as Antitower, for example. If we were to unify the roulettes, you'd be getting the same reward for Neverreap as you would for Antitower. So you'd have i230 players plowing Neverreap into the ground if they get that via roulette while they'd do Antitower at the expected pace The reward could still be 35 Lore + some esoteric tomes, but because of the way both dungeons are tuned it'd make the reward feel disproportionate.

This is why I mentioned one way to do it is to enforce ilevel caps if they were to unify the roulettes. Set the DF algorythm to take player ilevel while measuring it against the required ilevel for dungeons and go from there.
Quote Originally Posted by Thayos View Post
The last two bosses in the new Ampador dungeon are just... laughable. The final boss' big move is to... cure himself a little bit. ???? What's the point even?
That's likely to hammer on the fact that Amdapor is all about that white magic, yo. Specially that last boss seems like a not-so-subtle preview of what WHMs might be getting going into 4.0. If they don't get Reverse at the very least, I'll be honestly surprised...even if it throws my Mystic suggestion out the window. :/