I run all my roulettes everyday. If you want a hodgepodge of dungeons to run, run 50. Sorry but the tome bonuses and experience bonuses where they apply are really good for roulettes and I don't want to lose them. I think most would be happy to see a return to 3 dungeons however per patch.
Last edited by LaylaTsarra; 04-09-2016 at 01:22 AM.
I love that they are separate too lol. That's not what I'm laughing about. You are level 60 when you do the expert and 60 roulette, therefore you are already capped on experience xD.
FOR THE LOVE OF GOD, YES!!!!!!!!!!!
With i230+ summoner in those former expert dungeons, it should be possible to burn the whole dungeons in 15 seconds while the SMN is drinking some goddamn tea.
I'd personally just like for Expert roulette to be in some way "Expert". Like, original Pharos Sirius minimum ilvl Expert... Any dungeon, just hard, and perhaps with additional bonus challenges. Then you have 60 and 50 roulette, which you can only speedrun to make (very mildly) more difficult.
Apart from that though my only real wish is that when ilvl synced, gear is able to hold more than two secondary stats, and scale down the total of all stats on the armor (therefore including melded healer accuracy and tank strength) instead of just the initial two, and that anything accuracy beyond what is needed for the highest evasion mob in the instance is not transferred in the sync nor included in that total (so that we needn't keep a separate low-accuracy set for synced stuff).
I'm sure someone would complain about disproportionate rewards/difficulty, though I guess you could see an ilvl cap on each dungeon to compensate for that.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
It would also help if I did not get Antitower every.single.day.
this one wasn't hard, actually the trouble was most player was already outgearing the dungeon, but since they had tuned some fight for work only with a certain ilevel it was hard. the first boss was a wall where actually you was forced to leave the whole dps on the boss to the tank only!
that was the only difficulty of this place.
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