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  1. #10
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Ghishlain View Post
    1. Healers can meld for healing and increase their performance in their primary (and expected) function
    2. Healers can meld Accuracy and thus reducing their overall healing capacity to allow them to perform an optional role at a higher capacity
    Wow that is a long post heh. Anyway I wanted to respond to this part.

    Point #2 is only true (in that it reduces overall healing capacity) if healing is pushed. In most situations, you will be achieving overheal of some sort.

    Say for example you want to slot DET. When I last tested, 100 DET adds ~1 HP to your heals. So, let's say you meld fully for this and get 216 DET or 2.16 extra HP per heal on average.

    If your tank has 25k hp and is down to 15k and your heals do 3k each, then you need to do 4 heals to fully top them off. In one situation (with melded det) you will do 4 x (3000+2.16) = 12008.64 HP and the other with accuracy you do 4x3000 = 12000 HP. In both situations, you cast the same number of heals, but in situation one your overheal is just slightly higher. The horrible scaling of DET is too low to actually provide 1 less heal as an option. In fact it would take 1389 heals before you achieve the 1 less heal function.

    Say for example you slot CRIT.

    The approximate crit rate formula is ((CRT-354)*0.0233)+4.9511233 with crit severity formula is ((CRT-354)*0.0002335)+1.4482348. If we slot in 216 CRIT into both then we get:
    ADDED CRIT RATE = +5.03%
    ADDED CRIT SEVERITY = +0.05x

    Therefore, in the same situation as above, if your heals do 3k each, but now have a 5% higher chance of doing 0.05x more than previous crits then you will still likely need to do 4 heals. Here are the two options (note this is assuming a 0% crit rate when no crits are melded, due to the baseline value of having that crit chance with accuracy melded):

    3 heals = 3 x (0.95 x 3000 + 0.05 x 3000 x 1.55) = 9247.5
    4 heals = 4 x (0.95 x 3000 + 0.05 x 3000 x 1.55) = 12330

    vs 9000 and 12000 respectively.

    As you can see, while CRIT scales significantly better than DET (why would you ever slot DET materia ugh), it still isn't enough to reliably reduce the amount of heals going out, so much that "Healers can meld Accuracy and thus reducing their overall healing capacity to allow them to perform an optional role at a higher capacity".

    In essence, my argument is that a healer who melds accuracy still has the same effective healing capacity as one who melds other items, while also having the ability to assist with DPS which in turns kill things faster and lowers the incoming damage to the tank.

    Quote Originally Posted by Rawrz View Post
    Last I checked is you missed you didn't get the MP. Maybe it changed when astral fire/ice buffs changed but I don't think so. I'll check tonight
    Been this way for a long time, I gained MP back while missing E-Drains fighting Bahamut in T13 - for example.

    EDIT: it is possible I am wrong on this, but that has been my understanding. I am researching it now.
    EDIT2: I can't find anything concrete online - contradicting information. I'll try to test if I can later. Let me know what you find
    (2)
    Last edited by Kaurie; 04-08-2016 at 02:07 AM.