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  1. #101
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by winsock View Post
    That is precisely the problem and 100% accurate. If you want to actively participate on a healing job, you NEED to stat accuracy, a stat that has nothing to do with healing. You are completely correct in that it doesn't make sense, but that is the current nature of things.

    However, if healers got a free pass on accuracy, their stat slotting considerations would be 100% healing/role related
    You don't need accuracy to do healing though, which is not your primary role as a healer. That falls onto the burden of the dps jobs (who still need accuracy to do their primary role). That's my point; their primary role is not contingent on accuracy (thus, doesn't make sense that they should get a free pass on doing something that other jobs are supposed to do, such as dps). You want accuracy to do more than just heal, but not to actually heal, whereas dps (and tanks as far as frontal accuracy is concerned) need it to do what they are supposed to do.
    (2)
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  2. #102
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RiceisNice View Post
    If they got rid of accuracy altogether, it'd affect all classes across the board. Not that I have a problem with, because accuracy is an unnecessarily encumbering stat in a game that already has boring stats.
    I do agree that it'd affect the entire game. However, even though healer's aren't tasked to DPS in this game, the removal of accuracy would have the highest impact on healer's due to the fact healer's have no native way to gear Accuracy outside of melding and food (unlike tanks and DPS who get Accuracy as part of their gear). I imagine one of the factors of them maintaining the Accuracy stat is because of how potent Healer DPS is in this game. It's not often you have a game where a good healer can rival the DPS power of a normal DPS when played to its fullest.

    If S-E's dev team is intent on keeping Accuracy, it would be nice if accuracy over the cap had an effect on the mob you were fighting (ie higher crit chance, more damage in a DET sort of way, etc) so Accuracy wouldn't be about "get to Accuracy X and then call it a day".
    (0)

  3. #103
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    That's my point; their primary role is not contingent on accuracy
    I understand that and agree with you in this regard. I would love for all my stat considerations to be related to my primary role, but it cant be so long accuracy is a thing.

    Here is a random example for you, I googled a run of antitower. This is the first playthrough video I found:
    https://www.youtube.com/watch?v=tYAOI3SvSKs

    If you dont care to watch:
    The first fight starts at 0:20,
    WHM leads with regen
    At 0:47 WHM casts cure II
    fight ends at 1:00

    This WHM used 2 healing skills in a 40 second fight. 2 gcds, even if they were 2.5 secs, would be 5sec spent on heals. What, in your opinion, should the healer be doing in the other 35 seconds?


    You want accuracy to do more than just heal
    ^ to do: 'something'
    (0)

  4. #104
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by winsock View Post
    I understand that and agree with you in this regard. I would love for all my stat considerations to be related to my primary role, but it cant be so long accuracy is a thing.

    Here is a random example for you, I googled a run of antitower. This is the first playthrough video I found:
    https://www.youtube.com/watch?v=tYAOI3SvSKs

    If you dont care to watch:
    The first fight starts at 0:20,
    WHM leads with regen
    At 0:47 WHM casts cure II
    fight ends at 1:00

    This WHM used 2 healing skills in a 40 second fight. 2 gcds, even if they were 2.5 secs, would be 5sec spent on heals. What, in your opinion, should the healer be doing in the other 35 seconds?



    ^ to do: 'something'
    Based off your story, I would anticipate that healer had 70% over heal
    (2)

  5. #105
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    @winsock , you're not healing at that point, you're dpsing. I'm not arguing fight mechanics because even I admit that the game doesn't do a very good job on keeping healers on their toes with actually healing. But that's not the perspective I'm coming from. Accuracy or not, it's not a physical hindrance that suddenly stops you from using dps abilities. Sure you'd miss, but I'd think it's absurd in a different sense that a healer should be just as (sometimes more) capable than a dps to deal damage without having to jump through those accuracy hoops ( which dps still needs to do, either through gear or melds)
    (3)

  6. #106
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    I'd think it's absurd in a different sense that a healer should be just as (sometimes more) capable than a dps to deal damage without having to jump through those accuracy hoops ( which dps still needs to do, either through gear or melds)
    I feel the need to reiterate that BLMs and SMNs need to jump through INT hoops while healers do not. Just like accuracy, healers and caster dps require sufficient levels of INT to make their dmg effective, but healers get their INT without any gearing considerations.
    ^ is because the INT hoop, as it were, is not identical between dps casters and healers. The difference here is that:
    * As a BLM/SMN, every point of INT helps their role
    * As a healer, every point of INT harms their role

    Likewise, the accuracy hoops healers and the general dps population jump through are not the same:
    * As a DPS, every point of accuracy helps your role up to the acc cap.
    * As a Healer, every point of accuracy harms your role.

    Healers should not have their role penalized for taking a stat that is required if they want to remain actively productive in combat.
    (1)
    Last edited by winsock; 04-06-2016 at 07:06 AM.

  7. #107
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by winsock View Post
    I feel the need to reiterate that BLMs and SMNs need to jump through INT hoops while healers do not. Just like accuracy, healers and caster dps require sufficient levels of INT to make their dmg effective, but healers get their INT without any gearing considerations.
    They do, that's what MND is for.
    Quote Originally Posted by winsock View Post
    Likewise, the accuracy hoops healers and the general dps population jump through are not the same:
    * As a DPS, every point of accuracy helps your role up to the acc cap.
    * As a Healer, every point of accuracy harms your role.

    Then what is the problem here? You're saying you accuracy is infact detrimental to your role as a healer, but you end up taking it anyway to...effectively play as a healer?

    Again, why should healers get a free boost to accuracy while dps doesn't, when they're just as capable of melding acc as well as using food?
    (1)
    Last edited by RiceisNice; 04-06-2016 at 07:26 AM.
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  8. #108
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,431
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    He just told you.

    Dps don't sacrifice dps stats. Healers sacrifice healing stats. It's stupid that an optional thing that we can do ends up hurting our primary role if we choose to pursue it.
    (0)

  9. #109
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Moqi View Post
    He just told you.

    Dps don't sacrifice dps stats. Healers sacrifice healing stats. It's stupid that an optional thing that we can do ends up hurting our primary role if we choose to pursue it.
    Except there's nothing wrong with that. It's up to the player to decide if the sacrifice to their primary function is worth the optimization to their non-primary functions.

    Healer's are one of the few (only?) jobs left that have that kind of optional stat building in mind.
    (0)

  10. #110
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,431
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Well I obviously think there is something very wrong with that.
    (0)

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