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  1. #111
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Pros to putting this npc: The incredibly blind don't get punished for not repairing in 20 runs.

    Cons to putting this npc: Loss of DoH perk. Story breaking. Really obviously not normally meant to be there. requires just as much walking as a normal npc before the dungeon does, making them honestly worthless. Promotes laziness. Promotes not checking gear. Promotes more DoH killing ideas in the future.

    As you can see, way more cons than pros. Don't put it in. This is coming from someone that doesn't have grade 6 matter and doesn't have any crafters to 50 besides weaver (Paid for, I'm one of the lazy.) Let DoH keep their perks before people demand their newest gear comes free because they don't want to level DoH or pay for it.
    (8)

  2. #112
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Jijifli View Post
    Pros to putting this npc: The incredibly blind don't get punished for not repairing in 20 runs.

    Cons to putting this npc: Loss of DoH perk. Story breaking. Really obviously not normally meant to be there. requires just as much walking as a normal npc before the dungeon does, making them honestly worthless. Promotes laziness. Promotes not checking gear. Promotes more DoH killing ideas in the future.

    As you can see, way more cons than pros. Don't put it in. This is coming from someone that doesn't have grade 6 matter and doesn't have any crafters to 50 besides weaver (Paid for, I'm one of the lazy.) Let DoH keep their perks before people demand their newest gear comes free because they don't want to level DoH or pay for it.
    Oh yes, way more con's when you're incredibly bias. LEt's take a look at a more objective view.



    "Loss of DoH Perk" is completrely inaccurate, take that one out. It's not a loss to their perk. They still get the perk of being able to do it anywhere, cheaper, at any time (Even in combat), and at a higher percentage than those without..


    "Story Breaking" as I already pointed out, this isn't the case at all. There's plenty of cases where it could make plenty of sense. Using NPC's, it can be used to build lore, rather than take away from it.

    "Requires as much walking as to a normal NPC", except for the fact that it's very possible to be out in the field questing when you get your duty pop. Or it might just be that you die too much in a duty (It happens, some of us don't give up on two deaths), or it might just be that you entered at 11% and didn't check. Happens when you're doing questing every day.

    "Promotes Lazyness" I can counter this by saying that not adding it promotes underperforming if your gear breaks and you're performing at 50% of your potential.

    "Promotes not checking gear" Probably the only point that holds weight, though it's moreso about giving a contingency in the case that someone forgets.

    "Promotes more DoH killing ideas in the future" is just a simple slippery sloap arguement. I could argue that it promotes better QoL improvements in the future.
    (4)

  3. #113
    Player
    VitaminMT's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Saa'li Detria
    World
    Hyperion
    Main Class
    Fisher Lv 90
    Sell "Grade x Repair Kits" from NPCs at three times the cost of dark matter. They can repair any piece of gear anywhere, even if you do not have the job leveled to repair that equipment, and cannot overrepair like dark matter can.

    All you'd need then is a bit of personal responsibility.
    (2)

  4. #114
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Adire View Post
    You do realize that durability is there as a way to remove gil from the economy, correct?
    Uh, wrong... That's not the sole purpose of durability. It's also meant as a way to limit the number of times you can die in a dungeon before you must give up =P Sure, that number is pretty high, but eventually, if you really are that terrible, you'll have to throw in the towel and call it quits.

    The current method is just fine, there's no need for a dungeon repair NPC.
    (3)

  5. #115
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Ilitsa View Post
    crafting has not been the "only defense" against your "QoL suggestion", it's merely the only one you choose to harp over. There has been several other reasons, ranging from it going against the lore that's provided about each dungeon, causing to make little to no sense, to it just being absolutely worthless since the vast majority are capable of checking their crap before going into a dungeon. All are LEGITIMATE reasons to not add this, whether you like it or not.

    as for me assuming, there's not much else one can do with the way you respond to things. But, you'll find fault with that statement as well, I'm sure.

    In regards to the absurdity that you described as the state of your inventory, that is entirely a "you" issue. if you're too lazy to deposit gear and items, that's on you, not the devs, not us. Also, I am vastly in love with glamouring, and I'd never keep multiple copies of pieces of gear. Ever. That is absurd. Keep the dyes, dye when you're ready to dye. there is zero need for you to walk around at 90/100, other than you CHOOSING and WANTING to do so. But hey, who know, maybe you have a valid reason to do what you do, I don't know you.

    As to your claim about "Forgetting isn't a conscious choice", if you're "forgetting" THAT much that repairing is a problem, after all the prompts that come up on screen, then yes, it's a conscious choice to not repair your gear.
    First off, lore is malleable. With Aether and Magitek both being magical answers to all problems in the game, I'm sure something could be used involving them if people really are this upset about the lore. We also have flying turtles now, had Lightning Returns, and have ostrich sized birds flying. I'm pretty sure we can fit NPCs in dungeons into the lore somehow. For all the people concerned about NPC safety, stick some NPC guards with them maybe? Traveling merchants anyone?

    There is every reason for me to keep multiple copies of the same gear with rare dyes. Because previously, I had limited rare dyes. Now, I still don't want to drop huge wads of gil every time I want to dye something different.

    And you're one to be calling me forgetful. You seem to be forgetting that prompts only come up when gear is almost broken, which by that point, it's likely too late to repair if you're in a dungeon. Seems like you forgot this little detail.


    Quote Originally Posted by Kosmos992k View Post
    Wow, I had to do a double take for this one. So, basically because you're too important to walk over to one of the massive number of NPCs who can repair your gear including the ones in your FC house, private house, friends house and Personal Chamber, you want an NPC to set up show in the midst of each dungeon to mitigate your laziness?

    Perhaps one time I have seen someone who's gear got to 0 durability, they put something else on and kept going, and remembered to repair in future. I mean really, you can't just walk up to an NPC and repair your gear before entering a dungeon? Why?
    Maybe you should have done a triple take, since I haven't even insinuated that I'm "too important" to repair outside dungeons. I've said many times now that I forget sometimes as I am a flawed, human being. If we're going to insult people just to insult people without any foundation though, I'm not going to respond to you anymore.

    Quote Originally Posted by Jynx View Post
    Next up.

    Retainer bells in dungeons because I forgot to equip my gear.

    Yeah, because we all run around with our best gear in our retainer inventories instead of our armoury chests, right?

    Please don't start with this sensationalist nonsense.

    Quote Originally Posted by MaeIsMean View Post
    Uh, wrong... That's not the sole purpose of durability. It's also meant as a way to limit the number of times you can die in a dungeon before you must give up =P Sure, that number is pretty high, but eventually, if you really are that terrible, you'll have to throw in the towel and call it quits.

    The current method is just fine, there's no need for a dungeon repair NPC.
    While that may be partially true, how many times you can afford to wipe depends on your gear state prior to the dungeon, so I have to say this is a shaky thing to say.
    (2)
    Last edited by Adire; 03-23-2016 at 09:49 AM.

  6. #116
    Player
    KenjiChan's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    27
    Character
    Kenji Chan
    World
    Leviathan
    Main Class
    Rogue Lv 60
    So let me get this straight: you want an NPC... to repair your gear... So it doesn't break... Despite being very easy to check outside a dungeon and only costs pocket change?

    (5)

  7. #117
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    This request isn't "quality of life", this is just quality of entitlement and laziness. It doesn't matter how much you spin it, it really is.

    If you can't take the few seconds to check the gear before you go in dungeons, then you deserved to be screwed over. It's simple as that.

    And no, "human mistake" is not an excuse. Obviously this game is very unforgiving against "human mistakes", especially in extreme trials and raids.

    If you got screwed and your weapon breaks because you forgot to repair, and you have to leave just to repair then I'm sorry but sucks to be you. Let that be a lesson to check your gears more often so you don't get into that awkward position again.


    Or let that be a motivator to level your crafts up to level 50 so you can repair every gears. Doing so, you will be able to repair anytime, anywhere, so long as you have the dark matters.


    Edit:

    One suggestion that I saw in this thread, that I WILL Welcome, is the ability to repair other player's gears. We had this in 1.0. In 1.0, we used to able to setup flags for repair request and offer tips for repair. As long as we had dark matter on hand (and gil) any crafters could repair your stuff without you having to do anything.

    This was awesome to have in 1.0, and would be a better way to "solve this problem". Especially since we can repair gears without having to change class.
    (6)
    Last edited by Suirieko; 03-23-2016 at 09:59 AM.

  8. #118
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Suirieko View Post
    ....
    Just like not liking waiting for buffs to reset on wipe is laziness and entitlement right?

    And again. People forget. . Deserving to be screwed over because I forget is like saying a blind person deserves to be hit by a car because they didn't see it. That goes for you too, bald guy picture person. Selectively picking out what people say.

    And no. It doesn't just suck to be me. If I happen to be the tank or healer particularly, it sucks to be anyone in the entire group.

    But you go on believing if it doesn't affect you personally, it must not be an issue for anyone and worth doing anything about.

    Hopefully one day I'll forget to repair and end up tanking for you, or someone else will, when you don't have a replacement to call in.
    (3)
    Last edited by Adire; 03-23-2016 at 10:01 AM.

  9. #119
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    I think this is a rather pointless request when you can simply repair your gear before you queue for a dungeon. It's really not difficult to quickly check. You are asking SE to do a lot of work for something very trivial and easily solvable.

    As said multiple times, you can also already repair your gear inside a dungeon. If you don't want to level the crafter classes or carry the matter, that's nobody else's fault but your own.

    The lore argument is also very true and your response isn't really a solution. This would mean SE would have to design an NPC to fit into every single dungeon. A traveller mender simply wouldn't fit into a lot of the dungeons lore wise.
    (4)

  10. #120
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by WinterLuna View Post
    I think this is a rather pointless request when you can simply repair your gear before you queue for a dungeon. It's really not difficult to quickly check. You are asking SE to do a lot of work for something very trivial and easily solvable.

    As said multiple times, you can also already repair your gear inside a dungeon. If you don't want to level the crafter classes or carry the matter, that's nobody else's fault but your own.

    The lore argument is also very true and your response isn't really a solution. This would mean SE would have to design an NPC to fit into every single dungeon. A traveller mender simply wouldn't fit into a lot of the dungeons lore wise.
    It's difficult if you don't think about it. For example, you log out, go to work the next day, and come home and queue after a long day only to find out your gear is about to break upon entering while you gave it no thought because you had no conscious or subconscious urge to.

    And a lot of work? Really? Tossing already existing code into already existing dungeons is a lot of work?

    The lore argument is BS. We have a lot more crazy things going around in the game now. Flying turtles, FF13 characters, etc. Random generic traveling mender NPCs with guards sitting at the entrance would work just fine. Unless you can explain how exactly that violates the lore bible, while flying turtles and dimension traveling FF13 characters don't?
    (2)

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