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  1. #1
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,550
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by ADVSS View Post
    I would like to allow players to repair other players gear in the same fashion that melding works
    1.0 had this and it was great.
    (3)

    http://king.canadane.com

  2. #2
    Player GMERC's Avatar
    Join Date
    Apr 2016
    Posts
    377
    Character
    Saltire Dalamiq
    World
    Balmung
    Main Class
    Astrologian Lv 73
    (0)

  3. #3
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Is this arguement still going? You don't just go in a dungeon all willy nilly. You have time to check your gear well in advance and granted, the gear could still break in a dungeon but the only time that has ever happened was when a group could not handle a trial.

    Honestly if you go into a dungeon with low durable gear it's you're own fault. Why this is an arguement right now I'll never know.

    The counter arguement of the gil payment isn't even valid either because repairing full sets of gear from 0 costs basically nothing to begin with. It just sounds like a lazy excuse for not being ready for something you que for.
    (3)

  4. #4
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Dreggit View Post
    snip
    It's an argument because humans are humans, and humans can forget things. And because there is no harm at all in adding this simple safety feature to the game. Even making it cost 3x the price of repairing outside the dungeon would be fine to me, but that's opposed too. And because if one person forgets, everyone else suffers too, especially if the person is the tank. And because not everyone who likes the combat in the game wants to level crafters for something directly related to combat. I just hope that you and the people who oppose this idea never complain about someone else forgetting to repair and it affecting your run.

    If I log out one night, log in another day and my gear is at low durability, unless the first thing on my mind is a gear check, it's incredibly easy for me not to think about it before I try to get the grind of the day done.

    But I'll concede, the (forum) community has overwhelmingly voiced its opposition to the idea. So we'll be forever stuck with tanks who forget to repair and have to leave and the entire group being punished for one person's innocent mistake just for the sake and "reason" of "You shouldn't have forgotten", no if's and's or but's. If there's anything I've learned more than ever over the past year's events, it's that humans often don't like change or progress.

    So there's no point in continuing to debate it here folks.
    (3)
    Last edited by Adire; 01-30-2017 at 06:56 AM.

  5. #5
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    HOOO boy... wall of text time...

    Quote Originally Posted by Adire View Post
    It's an argument because humans are humans, and humans can forget things. And because there is no harm at all in adding this simple safety feature to the game. Even making it cost 3x the price of repairing outside the dungeon would be fine to me, but that's opposed too. And because if one person forgets, everyone else suffers too, especially if the person is the tank. And because not everyone who likes the combat in the game wants to level crafters for something directly related to combat. I just hope that you and the people who oppose this idea never complain about someone else forgetting to repair and it affecting your run.
    Just because it's an argument doesn't mean its a good or acceptable argument. And it's the only argument i've seen from the other side. "B-B-But I forgeeeet!!!" It is not my responsibility and it is not SE's responsibility to make up for your lapse in memory. You know what helps with memory? This thing called "Habit". You should try forming one. Before or after a dungeon? Go to a melder. It's cheap. You wont forget, and even if you do... you mighta done it outta reflex!

    I said it already- twice in fact. I guess you missed it. So for you, I'll repeat myself: If you can't repair your gear, it will always be damaged enough to be repaired again. You should do it. Especially if you have such a memory loss problem.

    The second part of this statement kinda shows you don't have crafting leveled... or never crafted anything in bulk before... because uh.. newsflash... Crafting gear has durability too. Crafters need to repair crafting gear. that's a thing.
    I Also hold the right to complain about what I choose, mom. Anyone in DF can be replaced- if it's the tank or healer, I'LL replace them if I have to.. it's a benefit that comes with being prepared

    If I log out one night, log in another day and my gear is at low durability, unless the first thing on my mind is a gear check, it's incredibly easy for me not to think about it before I try to get the grind of the day done.
    If you logged out with 20% or less durability, SE can't fix that... there just needs to be certain things you should do before you log off or before you jump into dungeons... (20% is actually enough to get through most dungeons without a wipe)

    But I'll concede, the (forum) community has overwhelmingly voiced its opposition to the idea. So we'll be forever stuck with tanks who forget to repair and have to leave and the entire group being punished for one person's innocent mistake just for the sake and "reason" of "You shouldn't have forgotten", no if's and's or but's. If there's anything I've learned more than ever over the past year's events, it's that humans often don't like change or progress.

    So there's no point in continuing to debate it here folks.
    This song and dance again? You're more than welcome to make posts here, but upon do so, you open your post up to... oh I don't know... Interactions with the public? Did you truly believe just by sharing your idea to the public that it would have unanimous praise? I don't know why there's such a pretentious tone here. Welcome to the public sphere, your idea was judged and found lacking. We're such HORRIBLE little gremlins, aren't we?
    But you're right! OH NO! we don't agree! WOE TO PROGRESS! We only ever REGRESS! THE HUMANITY! We should accept ALL things! WITHOUT QUESTION! it is the ONLY way forward!
    Did I do the thing right? I agreed with you there. I get a thing, right?


    ...Anyway, again. Gear durability doesn't just vanish. it takes a LONG time before it's in threat of breaking. if it's gotten to that point, yes. take your punishment when we have to vote kick and replace you with someone more prepared.

    I will not allow a player getting a reward or benefit from dragging down the other members of the party- yes it inconveniences us that you can't repair inside the dungeon. it also conveniences us you let your gear rot for days or weeks or months in the first place. take your punishment and hopefully it will be enough that you remember next time.

    I can agree for repairing to be easier to access outside of menders, but I need a far better reason than "I forgot". I can't believe laziness is a cause to champion... I'm more apt to side behind the lore argument...
    (6)

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Adire View Post
    It's an argument because humans are humans, and humans can forget things. And because there is no harm at all in adding this would be fine to me, but that's opposed too.
    People who always forget to repair the gear should start to level up DoH classes
    (5)

  7. #7
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Felis View Post
    People who always forget to repair the gear should start to level up DoH classes
    While it does help, I still have instances where I forgot to buy more Dark matter for repairs.
    (0)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Adire View Post
    It's an argument because humans are humans, and humans can forget things.
    Right. And should such an occasion happen, you apologize and leave the dungeon if too much of your gear breaks. It's a lesson learned to check before you queue. I don't see how it's such an inconvenience you press C on your keyboard every so often to check on your gear.

    In nearly a year and a half now, I have only ever had one incident with gear breaking. I just happened to be on an alt and queued into Brayflox only to realize after everything broke... I can't fix it on that character. Little embarrassing but the group I got found it funny.
    (5)

  9. #9
    Player
    Adire's Avatar
    Join Date
    Nov 2014
    Posts
    1,549
    Character
    Erin Grey
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Right. And should such an occasion happen, you apologize and leave the dungeon if too much of your gear breaks.
    As I said in my post as recently as on the previous page, if my gear breaks, the group can kick me or deal with it. It's not a decision I made so to punish myself for something that simply escaped my mind would be pointless, and I strongly encourage no one else to do so as well. Being kicked and leaving achieves the same effect for the group, which either way hampers its run.

    I'm not even talking about myself for the most part in this thread. I'm tired of seeing other people's gear break and nothing able to be done about it and having to suffer for their innocent mistake as well.

    Sorry, but if your "standards" involve everyone's entire run going south for one person simply forgetting something with no hope of correcting the problem, we will never agree.
    (2)

  10. #10
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Adire View Post
    ......if my gear breaks, the group can kick me or deal with it. It's not a decision I made so to punish myself for something that simply escaped my mind would be pointless, and I strongly encourage no one else to do so as well. Being kicked and leaving achieves the same effect for the group, which either way hampers its run.

    I'm tired of seeing other people's gear break and nothing able to be done about it and having to suffer for their innocent mistake as well.

    Sorry, but if your "standards" involve everyone's entire run going south for one person simply forgetting something with no hope of correcting the problem, we will never agree.
    It's like running out of gas in your car. It's an innocent mistake the first time it happens in your life. If it happens a second time, then a person is just making bad decisions.
    You don't ask Ford to install back up gas tanks, and you don't tell your friends to get out and push while you sit inside and steer.
    (4)

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