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  1. #131
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    I do agree that people should be able to watch the cs as they happen. I dont follow lore, to me it is meaningless, I want my gear/reward only BUT that doesnt mean I wont wait for those that enjoy cs to watch them, I never sign up unless I have ample time to do any variation of a dungeon from a fast speed run , to the "lets kill everything...ok? or "oops gotta go eat brb O.o "

    Now for the reality of life....se blundered by "assuming" everyone would not be rushed. The fact they thought this in 2016 is mind boggling...truly it is. smh. (I wish their thinking was reality!!!, but come on...how naive can they be? )

    The fact that extreme cs will probably never make it to a raid or dungeon again is a good thing, the less the better and less chance for ppl on both sides to get upset. I would rather both get along.
    They should always ensure excellent cs experiences are there for those that enjoy them either before entering a dungeon for the first time or after exiting (or both) If they follow this simple idea, then most will be satisfied.

    Unless they go back and change the old offenders, this topic will pop up time and time again, however the solution will always be the same, no matter how many times it is talked about. Form a party of like minded people if watching cs is a must....if thats not possible then be ready to possibly be rushed. Is it right?...no, but it is reality. The reality of your fellow gaming population AND the reality of what se is willing to do.

    This is one "problem" that will never go away unless like I said, they change old content and move the lore cs outside the raids/dungeons. They should do this just to be rid of the issue...but they wont.

    People wont change, se will not change.
    (0)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  2. #132
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    482
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    Tbh the blame is on SE on this one. You can't really blame the playerbase for not wanting to sit around for 30+ minutes of cut-scenes they've already seen just for a new player. Especially so since the new players in those instances are still a minority. I remember I felt pretty pissed about missing the boss fights on my first Praetorium run, but thinking about it now, I wouldn't want to have 7 other people waiting our for half an hour just for the sake of MY convenience. I have seen the actual boss fights numerous times afterwards, so I can't feel too bad about missing a few filler boss fights on my initial run.

    SE has since then revised their policy on the matter. We no longer luckily get long cut-scenes in the middle of dungeons. I don't mind waiting a couple of minutes on Aetherochemical Research Facility for people to enjoy their cut-scenes. But if it was 30+ minutes worth of cut-scenes again? I don't think many people would feel inclined to run it at all.
    (1)

  3. #133
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Nestama View Post
    SE can't really change the old MSQ dungeons, as it would require them to redesign them into a single-player instance (the only possible way for you to watch and experience the dungeons at the same time, without having other players wait for you or speed off without you). As others have said, though, it is only those two dungeons. It is a shame that most players have to skip cutscenes in order to experience the dungeon (or vice versa), but it's just a small blemish and you'll most likely forget about the bad experience sooner or later.
    If it were some random couple of leveling dungeons that had this problem, that might be true. But it's not. These two dungeons form the climax of the entire story. That's why they have so many cutscenes in the first place, because what happens there is so absolutely essential to the game's story. For everybody who plays primarily for the story (which is a great many FF players, it being such a story-focused franchise), a bad run on these dungeons doesn't just ruin those couple runs. It ruins the *entire* game. That's not the sort of thing people are going to just brush off in a year or two.

    SE needs to fix these so that players can actually get that climactic story. If redesigning them into solo (or solo-able) instances is what it takes (and maybe it is - I can't think of a better way), then that's what they need to do.


    Quote Originally Posted by WinterLuna View Post
    they fixed their mistake for future dungeons
    Well, they avoided repeating the mistake again. I guess that's good to some extent, but it's not the same as fixing it. These two dungeons are still the most important part of the game, and they're still broken. The fact that they're old doesn't change either of those two facts, it just indicates that SE is already really late on fixing the problem.
    (0)
    Last edited by Niwashi; 03-23-2016 at 04:20 AM.

  4. #134
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    I say this every time a topic like this pops up but I'll say it again. For Castrum and Praetorium, add an extra checkbox option that allows players to voluntarily accept a variant of the dungeons where party members are locked from progressing while cutscenes are in play. In order to coerce high-level players into continuing to accept such lengthy runs, double if not triple the tome reward for players who accept such terms. That way, everyone knows what they are getting into. Speed runs are still possible for anyone unwilling to dedicate that much time to MSQ:R, long runs are still easily populated by people interested in the heightened efficiency of Reward vs. Time Invested.
    (1)

  5. #135
    Player
    NegativeCreep's Avatar
    Join Date
    Jul 2015
    Posts
    25
    Character
    Alaric Hohenheim
    World
    Balmung
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Thayos View Post
    Exactly.

    I'd think this is common sense. People who don't want to be supportive of new players shouldn't be queing up for story dungeons.
    Sorry, but are you telling me that because I que for the MSQ roulette that I am doing so because I want to be supportive of new players? Uh no, I'm queing to get my tomes. As simple as that. For the same reason I don't que for the Leveling roulette to help others level, it's so high level players have INCENTIVE to que for that old content. Now, does that mean I'm not willing to help others during said runs? Absolutely not. But just as you all like to complain it's rude to rush runs and skip cutscenes, it's equally rude for you to expect seven other people to wait because YOU want to watch cutscenes on something we have run hundreds of times.

    What I do for MSQ roulette is I tell new people right off the bat that it is OKAY if they want to watch cutscenes. But you will get left behind and locked out of fights.
    (2)

  6. #136
    Player
    NegativeCreep's Avatar
    Join Date
    Jul 2015
    Posts
    25
    Character
    Alaric Hohenheim
    World
    Balmung
    Main Class
    Black Mage Lv 70
    And obviously dungeons are a different story, if people need help and ask for it then I'm more than willing to do so. Full clear? Need explanation of mechanics or fights? I will gladly help. Because in dungeons even the easiest of dungeons can be difficult if someone doesn't know the fight or mechanics.
    (0)

  7. #137
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by NegativeCreep View Post
    Sorry, but are you telling me that because I que for the MSQ roulette that I am doing so because I want to be supportive of new players? Uh no, I'm queing to get my tomes. As simple as that.
    You get those tomes as a reward for supporting new players. That's the reason roulettes were added to the game in the first place, to ensure that dungeons continue getting run regularly so that new players get a chance to do them. It's also (and even more blatantly) the reason having a first time player in your party means you get even more tomes as a reward for helping them.

    To say you do it for the tomes and not to help other players is like saying you go to work for the paycheck and not for helping the company you work for or their customers. Though all too often that may be true, it's irrelevant. If you agree to do something for a reward, then you can't turn around and say you shouldn't have to do that something, but just get the reward without it. When you have a job, you're expected to actually do the work associated with that job. That's what you're getting paid for. When you run main scenario roulette (or leveling roulette, or whatever), you're expected to actually do the full run of that roulette. That's what you're getting a tome reward for.

    Whether you want to do a full run or not, you already agreed to by queuing for the dungeon or roulette. It's too late to decide you won't once you get there.
    (0)

  8. #138
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Story is better played out as stuff happens. We need "less" cutscenes in video games.
    (0)

  9. #139
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Story is better played out as stuff happens. We need "less" cutscenes in video games.
    I love watching cutscenes. I just don't love watching someone else watch cutscenes.
    (1)

  10. #140
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Niwashi View Post
    These two dungeons are still the most important part of the game, and they're still broken. The fact that they're old doesn't change either of those two facts, it just indicates that SE is already really late on fixing the problem.
    That's an opinion, not a fact. I barely even remember the cutscenes in those two dungeons and many people have stated they much prefer the Heavensward storyline to the ARR one.

    Of course they're not fixed, but the reason I related them being old content to not being fixed is because SE have priorities, and fixing the cutscene placement in two extremely old dungeons is not something high on that list. The "fix" the OP suggested doesn't guarantee to solve the problem and could potentially be very counter-productive. There's nothing SE can do to completely fix the problem without risk unless they redesign the entire placement of cutscenes in those dungeons. That's not something they're going to prioritise.
    (1)
    Last edited by WinterLuna; 03-23-2016 at 04:48 AM. Reason: Typo

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