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  1. #1
    Player Eidolon's Avatar
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    May 2011
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    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Iagainsti View Post
    I imagine the repair NPC in Lost City of Amdapor; "A customer! It's been millennia since I've had a customer. I'll repair your gear for provisions, I'm sooo thirsty..." xD

    I'm not a Lore aficionado, but this idea takes the cake.
    It's funny because people think they'd just throw an NPC in there at the very start, but...
    it'd be so easy to thematically add it into each area. Let's thing about them for a moment, just for a few of the 50 expert dungouns:

    Wanderer's Palace: Put in an NPC Adventurer. We already saw other adventurers in there. Can add flavor text about being chased out by tonberries.
    Copperbell Mines (HM): Can be one NPC that is part of the mining crew.
    Haukke Manor (HM): Wood Wailer.
    Halatali (HM): There's already NPC's at the start of this dungoun.
    Brayflox (HM): Goblin NPC. Jinglyshines!
    Hullbreaker Isle:
    Stone Vigil (HM): Knights at the start.
    Sastasha (HM): A number of ways. Could add a "Treacherous Pirate" (though wouldn't thematically fit with the idea of Temper) or a Sea wolf.
    Sunken Temple (HM): Excavator/Researcher who complains about there being monsters. The two that had gone there left, after all. It's not impossible someone (Even one of them) would come to the entrance.

    And hell, let's tackle the Lost city of Amdapor, since you somehow thought this was one that would be SO IMPOSSIBLE for anyone to do.
    You could easily put a wood wailer there at the start. Matter of fact, that'd be extremely easy. Why do I say that? Because they state that their ranks are spread too thin and that this is a task that would normally be reserved for them. So it's not unreasonable for them to send a person or two to hold / watch the entrance while a group of adventurers go deeper in.

    That doesn't work for ya? How about the ever-popular Moogle? Doesn't break the lore, and it's not like there's anything preventing a moogle from going there.

    Simply put, you can specialize the NPC's, give them some flavor text if you want, and it builds on the world, isntead of taking away from it. But that's only if you manage to think outside a narrow margin.

    Quote Originally Posted by Jynx View Post
    Next up.

    Retainer bells in dungeons because I forgot to equip my gear.
    Minimum ilevel already prevents this, and has prevented my friends from derping before.

    Quote Originally Posted by Andevom View Post
    Why not just a notification that pops up saying "Hey, your gear is looking kinda damaged there. Maybe you should repair it before queuing for this."? Something that can be toggled on and off, of course. Seems like it'd address your forgetfulness problem.
    This is actually a fairly-reasonable suggestion that would help out some players with their issues, and is perfectly reasonable as it does not go out of its way to dismiss the problem at hand. Thank you.

    Most games get by on this with a portrait of gear represented by yellow (below a threshold) and Red (Broken) - WoW (The game this is heavily based off) is a good example of this.

    Quote Originally Posted by Cherie View Post
    People are acting like crafters have been able to repair their gear in dungeons from the start of the game or something....
    Patch 2.28 is when that came out: http://na.finalfantasyxiv.com/lodest...d06dca30386770
    so about a year into 2.0 is when that ability came out.

    That said, if people's gear is breaking from multiple deaths before even the dungeon timer runs out, it's a blessing really. If a twenty minute easy dungeon is having lots of wipes it's best to just stop. There is a 60minute timer on dungeons for a reason, but sometimes even that is too long... If people still really want a repair NPC inside the dungeon... like... whatever, but it makes like no sense as far as the game goes. "Oh we're are off in this abandoned temple in the middle of nowhere, oh hello shopkeep in middle of nowhere, want to repair my gear?"
    This 'blessing' was added not because they wanted you to be unable to spend more than 60 minutes in a dungoun, but because it helps remove the strain from the servers. That is their biggest reason, to make sure people aren't AFK and holding up the dungoun que. It ensures that there will almost always (unless the playerbase breaches a certain capacity) be a dungoun slot available to be filled.

    Quote Originally Posted by Lexia View Post
    I played most of 2.0 without having my crafting classes leveled up never found it hard to go to a NPC to mend my gear before going into dungeons "oh look my gear at 40% I should repair before I forget", also it not hard to carry other gear with you if person really that forgetful. Even after leveling crafts if I found myself ran out of dark matter I still had back up gear. Oh this i200 piece broke and don't have the matter to repair it I'll just switch to this i185 piece I have.
    Sometimes people don't think to check it. Heck, I try to repair my gear whenever I can (Because I can go over 100%, and there's been times on my DRG when I've hit 10%. The reason for this? I was just doing other stuff the week. Wheather it was not logging into the game, or when I was logged in I was quickly jumping into content. These are things that happen, and players shouldn't be effectively crippled with no recourse but to eat a penalty that was added to prevent OTHER issues to fix their mistake.
    (2)
    Last edited by Eidolon; 03-23-2016 at 03:10 AM.

  2. #2
    Player
    Cnidarian's Avatar
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    Mar 2011
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    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    I'm sorry, much like you, each of those NPC Adventurers only wanted to focus on battle classes and absolutely hates crafting. Thus, we are sad to inform you that they can not repair your gear as they have not leveled any DoH classes.
    (3)
    Last edited by Cnidarian; 03-23-2016 at 03:32 AM.

  3. #3
    Player Eidolon's Avatar
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    May 2011
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    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cnidarian View Post
    I'm sorry, much like you, each of those NPC Adventurers only wanted to focus on battle classes and absolutely hates crafting. Thus, we are sad to inform you that they can not repair your gear as they have not leveled any DoH classes.
    Oh, if they're just like me, then that's perfect! I've got everything at 60, so that must mean they do too, right? Fantastic, then there really is no problem with them being added in. Not only that, some of these people are professionals in the military (Grand companies), so it wouldn't be surprising to see some of htem with tradeskills!
    (0)

  4. #4
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eidolon View Post
    Minimum ilevel already prevents this, and has prevented my friends from derping before.
    don't exist for lv 15-47 and lv 51-59 dungeons

    Quote Originally Posted by Leknaat View Post
    I used to wonder why too, then I realized the answer is RMT.
    RMT A queues into dungeon A - RMT B miraculously makes it in too. RMT requests repairs from B, offering 100k or whatever monies to B. RMT B repairs and leaves 100k richer. They have managed to move monies between servers (admittedly just within the data center) but they can move gil. I wondered why they don't just cap the repair reward /shrug. It's one of the few things I miss from 1.0.
    SE should just do it without involving a payment.

    Player A want his gear to get repaired in the dungeon and activate a repair request. Player B right click on Player A to repair all the stuff that Player B can repair and the needed Dark Matters get automatic removed from Player A because Player B used the Dark Matters of Player A for the repairs.

    No payment or trade involved
    (4)
    Last edited by Felis; 03-23-2016 at 05:25 AM.

  5. #5
    Player Eidolon's Avatar
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    May 2011
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    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Felis View Post
    don't exist for lv 15-47 and lv 51-59 dungeons


    SE should just do it without involving a payment.

    Player A want his gear to get repaired in the dungeon and activate a repair request. Player B right click on Player A to repair all the stuff that Player B can repair and the needed Dark Matters get automatic removed from Player A because Player B used the Dark Matters of Player A for the repairs.

    No payment or trade involved
    This idea would be great, but then they have to remember to take up an inventory slot with Dark Matter, AND Hope that they are going to have someone in the dungoun that can repair their gear... Instead of doing this, it'd be better to just add an NPC.
    (1)

  6. #6
    Player
    Noxifer's Avatar
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    Jan 2014
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    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Eidolon View Post
    Not all items available on GC turn ins are available from NPC's, and those are NQ. So when you do NQ, it gives, what, 1/8th a bar instead of 1/4th (For non-bonus)? So let's say 8 months doing it that way to get your crafters up. Not a very good/effective method of expecting people to reach 60 with all crafts. People are more likely to quit before that amount of time passes in a themepark game like this.
    Newsflash :3 You only need your crafters to level 50 in order to repair level 60 gear, and you don't need all crafting professions if you don't intend to actually craft stuff. Sure, if you want to be able to meld stuff yourself, you'd need to get the relevant crafts to 60, but not for repairs. The road from 1 to 50 is a lot shorter than 1 to 60, potentially even shorter than 50-60. For me personally, it took quite a long time, but then again I didn't pay attention to it every day, and if stuff was too expensive on the MB I left it alone and hoped for a better hand-in the next day.

    Also, not all stuff on the MB are from crafters. Some are stuff retainers brought back. And some of them sell for a lot less than you'd pay a vendor. And don't forget the Ixali quests, which add a fair bit of exp in addition to the GC hand-ins (and again, can be done through only the hand-in quest if you don't want to gear up to actually craft the items). And you can do leves, especially if you have a crafter friend who's willing to craft the stuff for you, either for free or if you bring them the mats.

    It's not a salespitch. It's just several people trying to give advice on how to level crafting classes without needing to actually craft. Time or money or effort is pretty much the cost. Since "effort" was discarded pretty much from the get-go ("I don't like crafting!"), the amount of "time" or "money" is going to have to go up.

    Quote Originally Posted by Eidolon View Post
    This idea would be great, but then they have to remember to take up an inventory slot with Dark Matter, AND Hope that they are going to have someone in the dungoun that can repair their gear... Instead of doing this, it'd be better to just add an NPC.
    ...Or, you know, remember to repair before going in. It's not really that difficult to have a slot dedicated to grade 6 Dark Matter, stocking up on it when you notice you're beginning to run low.

    To be honest, this suggestion is sounding a lot like, "I can't remember the rules of the game, so we need to change the rules to make it easier for me to play the game." If you can't remember to repair before going into a dungeon, and can't be bothered to level up crafters to be able to self-repair wherever you are -- and if you have, can't remember to bring the necessary item to do so (dark matter)... I'm starting to think that maybe it's not the game's fault. (General 'you' in this paragraph, not any specific person.)
    (2)

  7. #7
    Player Eidolon's Avatar
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    May 2011
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    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Noxifer View Post
    Newsflash :3 You only need your crafters to level 50 in order to repair level 60 gear, and you don't need all crafting professions if you don't intend to actually craft stuff. Sure, if you want to be able to meld stuff yourself, you'd need to get the relevant crafts to 60, but not for repairs. The road from 1 to 50 is a lot shorter than 1 to 60, potentially even shorter than 50-60. For me personally, it took quite a long time, but then again I didn't pay attention to it every day, and if stuff was too expensive on the MB I left it alone and hoped for a better hand-in the next day.
    Good job completely ingoirng one of the major points: The time investment for the most casual of players.



    Let's say they take your advice, and do vendors/etc instead of buying from the MB. Those items are gonna be NQ. Vendors don't sell HQ, the exception being the recent Eso mats and level 60 Favor mats.

    Now, each GC turn in, is the equivelent of 1/4th of a level. An HQ turn in with bonus is wroth about a level (this is IIRC from doing this same thing myself.)

    So, doing it as HQ via MB: 50 days (Funny you think that saving 10 days is the big deciding factor, when it's still near-2 MONTHS to do this.)
    Doing it NQ via Whatever: 200 days ( Nearly a year, again, my major point is that casual players won't want to do this.)

    So, congratulations, your point is still completely invalid because it's not an effective strategy for anyone. And it leaves people who are trying to build their characters up for the next half a year at the mercy of their own potential forgetfulness, so it solves nothing.


    Also, not all stuff on the MB are from crafters. Some are stuff retainers brought back. And some of them sell for a lot less than you'd pay a vendor. And don't forget the Ixali quests, which add a fair bit of exp in addition to the GC hand-ins (and again, can be done through only the hand-in quest if you don't want to gear up to actually craft the items). And you can do leves, especially if you have a crafter friend who's willing to craft the stuff for you, either for free or if you bring them the mats.
    Not all stuff is on MB, but all things for turn ins can be made by crafters. This is why the majority of the ones that are HQ will likely have been made by the hands of a crafter.

    Building a levekit also is a limited means method; you can do one roughly every... You get 12 levels a day, so I wanna say that's 5 levels a day, but that (unlike GC) is extremely limited (Particularly to one Tradeskill at a time.)

    It's not a salespitch. It's just several people trying to give advice on how to level crafting classes without needing to actually craft. Time or money or effort is pretty much the cost. Since "effort" was discarded pretty much from the get-go ("I don't like crafting!"), the amount of "time" or "money" is going to have to go up.
    Someone spending money on repairs should be the investment, not money into the Marketboard, and not money into anything else. If someone would prefer to use the gil they make from fighting to repair their gear made from fighting, that should be their choice - and having contingencies for mistakes that can come up in dungouns (Such as not remember to repair beforehand) helps protect the whole party.


    ...Or, you know, remember to repair before going in. It's not really that difficult to have a slot dedicated to grade 6 Dark Matter, stocking up on it when you notice you're beginning to run low.
    This is great foresight and hindsight, but in the cold light of revelation that your tank just lost half his HP because his crap broke and he's now tanking with what amounts to his base stats, it's very little consolation for a party that finds themselves in this scenario.

    To be honest, this suggestion is sounding a lot like, "I can't remember the rules of the game, so we need to change the rules to make it easier for me to play the game." If you can't remember to repair before going into a dungeon, and can't be bothered to level up crafters to be able to self-repair wherever you are -- and if you have, can't remember to bring the necessary item to do so (dark matter)... I'm starting to think that maybe it's not the game's fault. (General 'you' in this paragraph, not any specific person.)
    No, this is a "People are human and make mistakes. LEt's give them a way to fix it so that they won't wind up screwing over 3 other people, wheather that person is me or someone else."

    Quote Originally Posted by WinterLuna View Post
    Again, imagine one of these NPC's in T13? Where would it even go? On a platform SE would have to create and insert into an already implemented dungeon?

    And again, stop using disabilities as an excuse to enforce your argument. If a disability causes someone to forget to repair their gear that much that they need a mender inside a dungeon, how are they going to remember fights in the first place? Unless they have some sort of selective memory?
    This is a scenario I would concede, and is a reason why I've specified that it would be for dungouns, not raids. I can respect not doing it in raids, because if you're going into a raid, that's part of raid prep. Dungouns, however, are casual content. Raids, unfortunately, would require such a streatch (Especially, as cited, on Bahamut, outside of a Hydalen-type crystal that repairs, but even that's a bit of a streatch for me to say) in order to make an actuality. I dislike it.

    But for dungouns? It's very easy to add, lore wise.
    (2)
    Last edited by Eidolon; 03-23-2016 at 10:31 AM.

  8. #8
    Player
    Cherie's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Eidolon View Post
    This 'blessing' was added not because they wanted you to be unable to spend more than 60 minutes in a dungoun, but because it helps remove the strain from the servers. That is their biggest reason, to make sure people aren't AFK and holding up the dungoun que. It ensures that there will almost always (unless the playerbase breaches a certain capacity) be a dungoun slot available to be filled.
    I don't doubt logistically it makes sense that there is a instance timer... If that was the *only* reason it's there, then all instance timers would be the same amount of time. They just adjusted the diadem instance timers for all modes... They are looking out for us. SE is good people.



    I'm not spending more than a hour in Lost City HM with someone just because they refuse to do their appropriate role (IE - tank goes "but I don't wanna tank, I'ma dps...rawr" I wish I was making that example up).
    (0)