Quote Originally Posted by Eidolon View Post
And I'll be honest, that's less a benefit and more a glaring design flaw. You're being shortsighted if you don't see how making it so someone can wind up stuck in a duty with no way to fix their gear is a problem. I would also support the cost being 2x (Not 10x like someone suggest, that's just overkill) for a dungoun repair.
It isn't a glaring design flaw. There are already plenty of reasons stated for why this should not be a thing aside from it being a bonus to having leveled your DoH. In fact, I know plenty of people who have had to force a raid to exit so they could repair and every single time prior to the raid they were standing 30 steps away from a repair NPC. I would also venture a guess that many people who have their stuff break during a duty were in a similar instance in that prior to the duty they were next to a repair NPC.

Honestly, how hard is it to open the character tab to look at your gear durability (there are even little bars to show you a visual representation of durability on each item) prior to opening the duty finder window to enter the queue? This simple act would prevent 100% of instances where gear breaks during a duty. Even if you spend the entire time wiping, durability does not drop fast enough to go from 100% to broken in the allotted time of any given duty.