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  1. #1
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    4 on 4 - Light Party
    I'm going to guess the lack of rewards for ranked parties is due to the prevalence of win trading in other competitive aspects of the game thus far. One popular method I've seen to win trade in XIV has been to queue up on a non prominent language, such as GE or FR on EN servers, at odd times, to ensure you go against who you plan to go against. My question then, is what is the point of the language options now that there are very clear EN|FR/GE|JP servers? Why not remove the language options and cut down on the possibility of win trading, perhaps even only allow ranked matches to occur during certain times, IE from about 3PMPST to 1AMPST? The second recommendation may be a bit extreme, but the first not so much, in my opinion.
    (3)

  2. #2
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Teuciont View Post
    4 on 4 - Light Party
    I'm going to guess the lack of rewards for ranked parties is due to the prevalence of win trading in other competitive aspects of the game thus far. One popular method I've seen to win trade in XIV has been to queue up on a non prominent language, such as GE or FR on EN servers, at odd times, to ensure you go against who you plan to go against. My question then, is what is the point of the language options now that there are very clear EN|FR/GE|JP servers? Why not remove the language options and cut down on the possibility of win trading
    This. If you're queuing 4v4 Light Party then the language options are irrelevant; you aren't there to talk to the opponents anyway. Let French people fight Japanese people and so on. All that language restrictions for opponents do is penalise anyone with an unusual setting as it delays their queue time and allows win trading via a known exploit in the matching. It's silly. Other possibilities to reduce win trading would be logic to avoid the same people being matched up frequently, score/rank resets for anyone found to be doing it and/or diminishing returns from fighting the same people repeatedly (so people who play late at night can still progress, just slowly). We don't want anyone win trading, but we want to be able to play and compete.

    Blocking 4v4 premades from rewards entirely sucks - day one of the new patch and my 4v4 couldn't get into a single match on Gaia. Nobody else even wanted to bother queueing late at night when the solo queue is where you progress.

    I can't play with my buddies in FL because of GC restrictions. I can't play with them in WD because it never pops on Gaia at the time we play. I finally get a chance to introduce them to the gameplay mode I like, only to find that I still can't because 8v8 is for pairs only, 4v4 party gets no rewards (so people don't want to queue it) and 1v1 goes back to the same problem they have learning PVP alone on the enemy side via FL. Argh.

    My friends are shy. They're casuals. They're not fluent linguists. They want to play and compete, and work up the ranks, but forcing them to do so and learn the ropes under very strict conditions (and in a language they struggle with) really, really kills PVP for them as casual players. And killing PVP for casuals kills it for people like me too because the queues end up so long I can never get in. Please, please be friendlier to these casual PVPers who are just starting out. Let them play with friends, in a way where they get encouraged and rewarded for trying their best and discover the fun of real teamwork.

    Edit: It would actually be kinda fun to have an 'undersized party' mode for The Feast where you can join to train with friends too nervous to jump straight in with the chaos of 8v8 or the stress of rankings. Obviously no rewards would be given, but the level 50 dummies in WD Pier can only help so much. Or if it was out in the open world it would give us something productive to do while waiting for the wretched 4v4 queue to pop.
    (3)
    Last edited by Serilda; 03-11-2016 at 10:41 PM.

  3. #3
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Serilda View Post
    It would actually be kinda fun to have an 'undersized party' mode for The Feast where you can join to train with friends too nervous to jump straight in with the chaos of 8v8 or the stress of rankings. Obviously no rewards would be given, but the level 50 dummies in WD Pier can only help so much. Or if it was out in the open world it would give us something productive to do while waiting for the wretched 4v4 queue to pop.
    Private matches are a must, not just for practice, but just for fun with your friends.
    (1)
    Work To Game on YouTube [Guides, and More]...
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  4. #4
    Player
    NinjaDante's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Dante Prime
    World
    Hyperion
    Main Class
    Marauder Lv 70
    the imbalance between astrologian and other healers is ridiculous aspected benefic is a bit OP especially when you consider that a monk can completely shut down a scholar by removing their aetherflow
    (2)

  5. #5
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NinjaDante View Post
    the imbalance between astrologian and other healers is ridiculous aspected benefic is a bit OP especially when you consider that a monk can completely shut down a scholar by removing their aetherflow
    I don't agree with this. The biggest weakness AST have is getting CCed and Focused while my party are debuffed.


    If your chasing them around and they are spamming aspected benefic on themselves and another dps is attacking their teammate it is very hard for most Astrologians to keep up heals, especially if Essential Dignity or Synastry are on cooldown.

    This becomes even more of a problem for the AST if a Summoner is left to play around. If a Summoner successfully spreads dots around with bane it becomes extremely hard for an AST to keep up healing UNLESS they are not the focus or CCed. If you spread DoTs around and then focus/CC the AST they will be forced to Run around and ASP Beni, and as you burst them down (Or lock them down with sleep) the DoTs are eating away at the whole party.

    This is also the main weakness of Noct Sect if your just running around spamming Noct buffed Aspect on yourself while your party are slowly dying to DoTs then its going to be extremely hard to make any kind of recovery especially since ASP Beni is so taxing on MP.
    (6)
    Last edited by Vejjiegirl; 03-12-2016 at 04:11 AM.

  6. #6
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    These random pugs #healersfault

    Blm/smn left to free cast #healersfault

    Someone dies when they have full focus, pop b4b and then proceed to run out of the healers sight #healerfaults

    The dps have 0 focus and we lose due to awful dps #healersfault

    Fkn beginning to hate these pugs.

    Ended my night 30/40, funny thing 8 out of 10 losts I had a blm in group , only won 1 game with a blm on group.
    (9)
    Last edited by whythehate; 03-11-2016 at 11:24 PM.

  7. #7
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    All this talk about matchmaking.

    Let me just remind everyone what happened to WD when they implemented rank matching. It died.

    In the perfect world we have enough of a population for match making to work and not kill queues, but be careful what you wish for. If doing this means increasing queue times from 1-3 minutes to 5-45 minutes, no thanks.
    (9)

  8. #8
    Player
    Vejjiegirl's Avatar
    Join Date
    Feb 2013
    Posts
    1,344
    Character
    Raelynn Lovelace
    World
    Hyperion
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Koltik View Post
    All this talk about matchmaking.

    Let me just remind everyone what happened to WD when they implemented rank matching. It died.

    In the perfect world we have enough of a population for match making to work and not kill queues, but be careful what you wish for. If doing this means increasing queue times from 1-3 minutes to 5-45 minutes, no thanks.
    YEP this is correct matchmaking via PVP rank is what ultimately killed The Fold.
    When The fold was first introduced there were no que restrictions via PVP Rank, but then people started to complain that they were getting matched up with people that were higher rank then them, keep in mind this was in a time when rank 0 players didn't have access to all pvp skills so they had to unlock them by ranking up.


    Squarenix changed how the Duty finder handled matchmaking and it caused quetimes to become extremely long. This was because The Fold matches up via PVP Rank Total. For Example.

    If you are rank 0(Bard) and you que up and the Duty finder Matches you with aRank 1(Paladin), rank 23(Scholar) and a rank 50(Monk).
    The Rank total of this 74. You will end up in que until another group of around 64->84 are matched.

    (This is also how win traders trade wins in The Fold(Light Party) btw they just make two teams that are around the same Total rank and then enjoy instant ques over and over and over...All they need to do is make sure they are in a Language setting that isn't used much like [D] )

    If you are rank 0->10 the odds of getting into a game are very low unless more players around the same rank as you que.
    (1)
    Last edited by Vejjiegirl; 03-12-2016 at 01:41 AM.

  9. #9
    Player
    Invalid_Name's Avatar
    Join Date
    Jun 2013
    Posts
    6
    Character
    Celie Lanverlais
    World
    Durandal
    Main Class
    Fisher Lv 82
    Quote Originally Posted by Koltik View Post
    All this talk about matchmaking.

    Let me just remind everyone what happened to WD when they implemented rank matching. It died.

    In the perfect world we have enough of a population for match making to work and not kill queues, but be careful what you wish for. If doing this means increasing queue times from 1-3 minutes to 5-45 minutes, no thanks.
    A lot more than that contributed to the "death" of Wolves den, quite a bit of it stemming from changes made due to player feedback. I agree, though, that this was a big one. Nobody wants to wait 15+ minutes to get into the den, another 2 for the match to start and then have the match end in under a minute because the healer died early.

    The call for matchmaking comes from the frustration due to losing. So lets look at this from a different perspective, how can we make the current system work so that people are okay with losing? Obviously no one is going to be happy with a loss and people just love to blame others for it, but what if theres noticeable rewards for overcoming these differences in rank?

    If you have a team of 4 bronze players and defeat a team that has 2 silver & 2 gold opponents, you should receive a good amount of bonus points for that victory. Enough points so that if in your next match when you go up against 4 diamond players, your loss of points due to your annihilation is padded thanks to your earlier achievement.

    The current system is rather punishing for a variety of reasons(random matchmaking, unbalanced risk due to promotions, etc). This kind of harsh system works for 1v1 games, not random teammates of varying levels. Using another game as an example, my first online match of Street Fighter 5 was against a super silver player on a 30 game win streak. I also watched a mid-ranked player on stream go up against Daigo Umehara(one of the best players in the world) due to some matchmaking mishap. Since its all on you, you can laugh at the absurdity of it and maybe learn a few things. But in FF14 you aren't learning anything if you get your back blown out due it being your healer's first match. You aren't really laughing if you lost your promotion due to being helpless to change the outcome of an incredibly lopsided match.

    Realistically, we don't have the kind of player base to support a strong matchmaking system. People are going to bow out once they get their minion or mount. Players will stop queuing once they get bored or frustrated with the feast(especially with the current reward system). The amount of players participating will be lower in a few months.

    The ultimate goal is to have a system that is rewarding & fun for everyone. You want to encourage new players to participate. You want to reward players that have been putting in time & effort. You want a game that isn't going to die solely because of its own mechanics. The difficult part comes in balancing that. Having someone get to diamond tier with a 25% win rate is silly but its also necessary for players to feel like they're getting somewhere if they're doing decently.

    We could come up with some system that would make this work, but its really up to S-E to consider our feedback and hopefully make this new game mode into something that will last.
    (1)

  10. #10
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Invalid_Name View Post
    Realistically, we don't have the kind of player base to support a strong matchmaking system. People are going to bow out once they get their minion or mount. Players will stop queuing once they get bored or frustrated with the feast(especially with the current reward system). The amount of players participating will be lower in a few months.
    The ultimate goal is to have a system that is rewarding & fun for everyone. You want to encourage new players to participate. You want to reward players that have been putting in time & effort. You want a game that isn't going to die solely because of its own mechanics. The difficult part comes in balancing that. Having someone get to diamond tier with a 25% win rate is silly but its also necessary for players to feel like they're getting somewhere if they're doing decently.
    I think the biggest problem is people have disillusions about how big the PvP community is and seemingly forgetting how Frontlines (to a extent) drew in a casual play base whereas Feast will probably not (or outside a month or two).

    The system is almost set up to fail from the beginning.
    (1)
    Last edited by EdgyLatinName; 03-12-2016 at 03:51 PM.

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