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  1. #1
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Zhexos View Post
    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    Priority #1 needs to be doing something about these players who are joining feast - both solo and light party - and just completely forfeiting the match to farm tomes. It's horrible.

    Priority #2 should be enabling rewards in light party 4v4. It's a lot more fun to PvP with a premade, and it will be a shame if it doesn't get any attention due to the lack of rewards.

    Top of the wish list: merge all queues between the data centers.
    (3)

  2. #2
    Player
    DacienLxion's Avatar
    Join Date
    Sep 2014
    Location
    Odin PVP
    Posts
    105
    Character
    Dacien Darlett
    World
    Odin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zhexos View Post
    we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    #1 The 15% Damage from HP to get interrupt Should be changed and made lower like 5% as everyone is using Vitality Accesoiries, healers are not getting interrupted and are freecasting the whole time.
    #2 Do something about the CC from BLM/WHM as only atm games are being won by contstantly sleeping enemy players binding it's too long atm 15/7/3 Seconds for sleep and can only be purified once a 90 seconds.
    #3 Scholar needs a Buff as it still remains one of the useless healers without much peel and relies too much on Aether Flow stacks.
    #4 People are joining The Feast and just Afk /run around naked to earn Lore/Esoterics , it should be added to the winning team only to get tomes.
    (6)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings
    Quote Originally Posted by DacienLxion View Post
    #1 The 15% Damage from HP to get interrupt Should be changed and made lower like 5% as everyone is using Vitality Accesoiries, healers are not getting interrupted and are freecasting the whole time.
    #2 Do something about the CC from BLM/WHM as only atm games are being won by contstantly sleeping enemy players binding it's too long atm 15/7/3 Seconds for sleep and can only be purified once a 90 seconds.
    #3 Scholar needs a Buff as it still remains one of the useless healers without much peel and relies too much on Aether Flow stacks.
    #4 People are joining The Feast and just Afk /run around naked to earn Lore/Esoterics , it should be added to the winning team only to get tomes.
    I can agree to point #1 and #2 as there is no penalty for wearing vitality accessories. They either need to base the 15% hp threshold only on the left hand side equipment ex. armor/weapon, or increase the penalty of having lower MND/INT by reducing the healing/damage potency of spells.

    I have yet to encounter a tome farmer but I can see how that can be an issue. An option to combat this is to either lower the tome rewards or allow teammates report such behavior who will then be banned from pvp until further notice.
    (0)

  4. #4
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    During the Japanese PvP stream "Adrenalin Rush TV," Yoshida explained that morale won't take effect inside of the Feast and that the dev. team is having trouble figuring out how they should move forward with the attribute. They also considered removing it entirely. The dev. team is continuing to look into it with thoughts such as making it so morale doesn't directly make players stronger, but does strengthen them in a different matter.

    That said, we would like to hear your comments and suggestions regarding morale so the dev. team can use them as reference.

    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    I like that it shows what class everyone is next to their name now..easier target picking for sure.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  5. #5
    Player
    Auditon's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Audi Alessa
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Zhexos View Post
    That said, we would like to hear your comments and suggestions regarding morale so the dev. team can use them as reference.
    To be honest if morale or materia slots will not work in The Feast, or Frontlines, then they should be removed entirely. With the release of The Feast PvP mode Frontline and The Fold queues are virtually non-existent now and since Morale and materia slots on work in one of three PvP modes then why have them anymore since hardly anyone plays it?

    Maybe to compensate the removal of Morale, and materia slots, some stats on PvP gear could be increased or gain the effects of some PvP materia that could scale with PvP rank. An example would be PvP boots could gain the effect of the "Chocobo Down materia" and scale up to a maximum of +15 at PvP rank 50, but start at +2 at PvP rank 1.
    (1)

  6. #6
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Zhexos View Post
    Greetings,

    During the Japanese PvP stream "Adrenalin Rush TV," Yoshida explained that morale won't take effect inside of the Feast and that the dev. team is having trouble figuring out how they should move forward with the attribute. They also considered removing it entirely. The dev. team is continuing to look into it with thoughts such as making it so morale doesn't directly make players stronger, but does strengthen them in a different matter.

    That said, we would like to hear your comments and suggestions regarding morale so the dev. team can use them as reference.

    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    No time to read the thread to see what people have suggested, but what if for every X amount of Morale a player had they could have an extra point to spend on PvP actions or something along those lines? You'd need to have not many points available this way so it wouldn't be overpowered, and you'd have to find a way to keep those allocations in place when the player isn't wearing that gear, but it'd be something.
    (1)

  7. #7
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zhexos View Post
    [...]we would like to hear your comments and suggestions regarding morale so the dev. team can use them as reference.
    Quote Originally Posted by PotatoTree View Post
    Just remove it entirely. Players shouldn't be stronger just because they farmed for a bunch of moral PvP gear.
    While I don't agree with PotatoTree's reason since the removal of PvP Level restriction on gear, I'm also not keen on having Morale as a PvP stat.

    My reason is beyond the scope of PvP only.
    It's quite simple: If I need a separate set of equipment for each job I want to play in PvP, my inventory will explode.

    So, while having a PvP stat is, in itself, acceptable if made accessible quickly enough (which it is currently), more equipment doesn't fit the current situation of storage overload well acknowledged by the dev' team.
    In short terms: Morale should only be a concern when the inventory capacity issue is resolved. If you can't solve it, then Morale should just be removed entirely.

    ---

    With that being said, if Morale was to make a comeback on the PvP scene, it should only give indirect benefits to the players, which won't help him defeat an opponent without Morale directly.
    There are multiple ways to achieve that:
    - Reduce the death timer (which wouldn't be applicable since 5 sec is already super short. It'd only be viable in Seal Rock).
    - Give back more MP/TP when raising from the spawn area after a death.
    - Increase the amount of Adrenaline given to the player, without making him able to use more personnal Limit Breaks. The player would only get his Adrenaline gauge filled a bit more quickly than the opponent, opening for more timing strategies.
    - Increase damage to the supply boxes.

    Pretty much anything which doesn't affect the damage done by or to the player with Morale. Having a CC reduction is also a big no since CC is a core mechanic in PvP, everyone should be equal on that matter.
    Worded differently, a losing player shouldn't be able to blame his lack of Morale or the high Morale of his opponent for losing.
    (0)

  8. #8
    Player
    ExLevi's Avatar
    Join Date
    Apr 2015
    Posts
    1
    Character
    Ikki Katsumi
    World
    Balmung
    Main Class
    Arcanist Lv 62
    Quote Originally Posted by Zhexos View Post
    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    - Morale.
    Since stats get synced, morale should not be needed. There is no advantage using end game gear over iLvl 150.

    - PvP Actions & Traits.
    At the moment the traits are kinda bad, using 12 points to get 12 of a stat is not really worth it.

    - PvP gear.
    Make it easier to customize the secondary attributes, so there is a reason to use the PvP gear (other than for glamour purposes ).
    One way to do this could be having PvP gear that has only main stat + vit (not the accessories) with 2 materia slots. Adding PvP only materias that cap that stat (purchased for free on the materias NPC?).
    (0)

  9. #9
    Player
    SyreaBeorn's Avatar
    Join Date
    Apr 2015
    Posts
    2
    Character
    Syrea Beorn
    World
    Hyperion
    Main Class
    Machinist Lv 71
    What if morale increased the limit break? Either increasing the potency/duration or maybe increasing the rate at which the limit break builds in PvP. This would give it a minor effect while not being game breaking for the new players without PvP gear.
    (0)

  10. #10
    Player
    FrodoR's Avatar
    Join Date
    Mar 2016
    Location
    Uldah
    Posts
    5
    Character
    Frodo Reppuli
    World
    Odin
    Main Class
    Ninja Lv 60
    Any Plans on fixing the Eso farming in feast? People intentionally losing in PvP just to farm tomes and it makes the pvp a mess.
    (0)

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