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  1. #281
    Player
    Fuma's Avatar
    Join Date
    Jan 2012
    Location
    Bastok
    Posts
    734
    Character
    Fuma Oyabun
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    I'm really glad this mode is being closely examined and worked on by the dev team. I love it so far, I do think the interrupt idea is a good idea so that way if someone has just left their egi on you you can still get casts off without being interrupted but if pressure is being applied to you it should be harder to get those casts off so I feel 15% sounds fair.
    (0)

  2. #282
    Player
    Tohu's Avatar
    Join Date
    Apr 2014
    Location
    void
    Posts
    37
    Character
    Tohu Bohu
    World
    Shiva
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Alberel View Post
    [...] If you're going to take that burst away then give SMNs back the heal debuff or the heavy on their dots at least. [...]
    Malady? Still applied with Miasma and Miasma 2.

    Quote Originally Posted by Naoki_Yoshida View Post
    Arcanist/Summoner
    [...]
    Why buff SMN to heavens last few patches and then go back to nerf it hardly? Makes no sense.

    Quote Originally Posted by Naoki_Yoshida View Post
    • It’s too difficult to play as a healer.
    • It’s too hard to cast spells in PvP
    Tbf no good healer complains about mentioned issues. Bad healers won't profit of the changes, wont be much of a change for them.

    In feast I've been playing BLM first (like I did mainly of SR as well), but good teams forced me to switch to SMN. That is not because SMN is so strong, it was because the sustain of Sleep is not good enough against good teams.


    Feast is a nice PVP-Mode but the planned changes are just rash in my eyes.
    (0)

  3. #283
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    We have decided to make significant changes to spell casting functionality in order to achieve this goal.
    • Damage received is less than 15% of max HP → Casting succeeds.
    • Damage received is 15% or more of max HP → Casting is interrupted.
    • Sleep/Stun/Silence → Casting is interrupted (no change).
    Thank you, I always thought attacks would delay casting, but this is good to see too, as a powerful attack would cancel the cast.

    I also like everything else so far too.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #284
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I honestly don't really care for any of these changes. The SMN nerfs are fine, I'll take em..but I don't think matches need to be a complete blitzfest. It also encourages people camping even more and draining the clock. It seems SE wants the game to be determined right off the first battle?

    The casting changes would be fine for DPS classes, but healers should stay the same.
    (1)

  5. #285
    Player
    Pannzy's Avatar
    Join Date
    Mar 2016
    Posts
    4
    Character
    Pannzy Styxx
    World
    Goblin
    Main Class
    Astrologian Lv 60
    I have 2 suggestions for ninja that I personally don't think are too over the top but would help make them as favorable as MNK or DRG.

    The first is the range on Ilm Wind needs tweaked to be increased ever so slightly or the targeting changed so that it will only perform the attack when in range. While latency and client animation may be a factor, I've found that if I'm not right on top of a caster, they're likely not going to be hit by this ability..

    Let me be clear I'm not suggesting this as a PvE change, but for the sake of PvP, I think NIN would benefit from allowing duality attacks to crit. It can be like Dream Within a Dream where each attack has a chance. This would give ninja the potential to have greater burst damage. Because this ability is on a fairly long cooldown comparable to the length of matches coupled with needing a strike to actually crit, I don't think this would be too overpowered. What do others think?
    (0)

  6. #286
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Tohu View Post
    Why buff SMN to heavens last few patches and then go back to nerf it hardly? Makes no sense.
    I'm not positive, but I think he is referring to PvP and not PvE buffs since they balance the two independently. Meaning, the chances they make should only impact SMN in PvP.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  7. #287
    Player
    Pannzy's Avatar
    Join Date
    Mar 2016
    Posts
    4
    Character
    Pannzy Styxx
    World
    Goblin
    Main Class
    Astrologian Lv 60
    For all melee, I wouldn't mind seeing some changes to the melee limit break as well. Given the slow rate of recouperating the adrenaline bar, a missed LB can easily lead to a loss. As things stand, players are almost always immune to stun and bind. Add in people running too far and using LoS and it can be very difficult to actually perform the limit break. This could potentially be addressed by looking at how much of the bar is lost when an LB doesn't connect, but I do feel some tweaking could be done here.
    (2)

  8. #288
    Player
    Tohu's Avatar
    Join Date
    Apr 2014
    Location
    void
    Posts
    37
    Character
    Tohu Bohu
    World
    Shiva
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Delmontyb View Post
    I'm not positive, but I think he is referring to PvP and not PvE buffs since they balance the two independently. Meaning, the chances they make should only impact SMN in PvP.
    Been playing SMN in Slaughter already, i know changes are gonna be for PvP not PvE, doesn't change the fact.

    Ruin III potency increase was for both, also all the new skills up to Level 60 are usable in both
    (0)

  9. #289
    Player
    DacienLxion's Avatar
    Join Date
    Sep 2014
    Location
    Odin PVP
    Posts
    105
    Character
    Dacien Darlett
    World
    Odin
    Main Class
    Arcanist Lv 70
    With All these changes i still think scholar will be remained useless and the orther healers will get a good boost with the 15% hp , Cause a monk can still remove a scholar his Aetherflow stacks and make a scholar more useless Scholars are more dependant for their Aetherflow stacks cause it's the only instant heal they have while the whm have benediction/tetragrammation and the AST as you know have an instant cast with aspected benefic and essential dignity with lightspeed on top of it. and also when a scholar dies it still needs time to recover cause you still need to summon your fairy and you won't have the time to summon when the enemy is attacking your teammates in your base it doesn't have a big heal als like cure 2 or benefic 2 so i think they should give a scholar a boost also or make their Aetherflow stacks unremoveable.
    (0)

  10. #290
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I agree that burst damage on smn can only good at the beginning or every 60 seconds. The next 60 seconds smn is running for their life. Dragoon and mnk can also take always aetherflow stack which is already a big disadvantage against scholar and smn as a whole.

    Summoner doesn't have anything to project themselves like blm with sleep, slow, all the walls they can put in. Summoner takes pure damage. If SE is going to nerf burst damage, they need to nerf it as a whole including burst damage from dragoon, mch, or other classes.
    (6)

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