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  1. #11
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by sorahu View Post
    do you guys think SE should nerf healers dpsing and raise base damage on actual dps? would this balance the game a little more?
    You're missing the point a little. Healer DPS isn't "required" unless you're doing cutting-edge content. Healer DPS is asked because there is way too much downtime in the majority of this game's content to not do so. You're either just standing there doing absolutely nothing or giving the appearance of looking busy by healing your tank whenever their health falls 1 point below 100% (something that is completely excessive unless you're dealing with a current raid tank buster). The sooner you stop overhealing, the sooner you'll realize that full-time healing is not something that healers were designed for in this game, yet people insist that it is and their answer is to overheal.

    Quote Originally Posted by BlackCross View Post
    Angry rant about the current state of healers incoming
    I still don't understand where this "current" thing is coming from. From your first dungeon, if you're not overhealing, you should realize that you have a ton of downtime; it's been like this since ARR was released on day one.

    Quote Originally Posted by BlackCross View Post
    It's funny when my merit as a "good healer" or a "bad healer" is decided by how much dps I can do in a run. It isn't about "can I keep my team alive, even through bigger pulls or mistakes?"
    That's entirely dependent on the context of the situation. If you're dealing with "that" group where AoE markers have a gravitational pull on your other party members, the tank cannot mitigate themselves out of a paper bag, or for a more specific case, let's say you're in The Chrysallis and people didn't grab orbs so now the boss has 5 stacks on him and you're a SCH so you Succor everyone, Sacred Soil, and use Fey Convenant so the group doesn't die, that's some pretty good healing. But that's the thing, your worth for measuring yourself as a healer solely by your heals is directly related to how much healing you have to do to keep people from dying (while it's also their duty to dodge AoEs and not take barely mitigated or unmitigated tank busters to the face). If you're constantly and unnecessarily keeping people topped off all the time when the situation doesn't call for it, you're just giving off the illusion of being useful, because you could be doing other things with the effort you're putting. Even as a WHM where you don't have a fairy to aid with heals, why do you take it unto yourself (not you personally) to spam Cure 1 when you can Divine Seal Regen, Asylum, and make your job so much easier. By that point, if you're adamant on not DPSing, I'd rather you go AFK than still insist on healing me whenever I fall below 100% HP and not take advantage of the regens you put on me and also my ability to mitigate and self-heal as a tank.

    Quote Originally Posted by BlackCross View Post
    For that matter, why is it possible to use one medica 2 and all party members are pretty much full HP again apart from the tank? Why does my aoe healing not have a cooldown so I have to use it wisely? Why can assize do both damage and healing, but I use it for dps (and of course the mp) 90% of the time? Why is the scholar's fairy allowed to pretty much solo heal a lot of the instances, thus making them trival? Why does the fairy have a spammable heal and not just gives party buffs with maybe one aoe heal on a cooldown?
    Because again, you're not meant to be full-time healing. That's a game design, not a flaw.

    Quote Originally Posted by BlackCross View Post
    God forbid a Scholar has to leave cleric stance, we can't have that! Why is the astro the only healing class with buffs through the cards? I would much prefer being able to give my party a damage buff than having to press my holy button until it breaks, but that might just be me.
    Because there would be absolutely no point in adding different jobs to fulfill the same role of they all played exactly the same.

    Quote Originally Posted by BlackCross View Post
    I think the problem is that even expert dungeons are so undertuned, just so that everyone can run them. Instead of making expert runs an actual challenge and having them be a part of that mid core content (or at least prepare people for raiding), it's just become one more way for people to gain their currency for gear.
    I completely agree. You can blame the people who complained about how dungeons were "too hard" when 2.1 came out and how the devs listened by making every single dungeon after that a complete faceroll, and even went as far as to nerf Amdapor Keep. I had high hopes for Heavensward dungeons when I did Research Facility as a fresh 60 and then it all came tumbling down. It's pretty funny how the starter dungeon is much more challenging than anything that came after because mechanics actually matter there.
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    Last edited by Odett; 03-13-2016 at 09:48 PM.