Interesting. I came to FFXIV solely because it was one of the few games I could find with a dedicated healer in a trinity form. Outside of WoW, this has been pretty hard to find. Tera and Wildstar both had it, but I found healing in those games to be frustrating rather than fun. Guild Wars 2 removed healers entirely and every one is just a glorified DPS with a self heal skill on a long cooldown (though I think they've sort-of added a healer with the recent expansion). WoW is really the only game I've played with a proper healer in recent years. Yes, I could go to WoW, and I may. However, I came to FFXIV because it advertised a similar trinity system that WoW has.
Perhaps you can give me some examples of great MMO's that cater to healers having to keep on their toes with healing?
I am not promoting or defending anything in the quote you provided. I was simply providing an example to explain the state of things in current expert dungeons. However, if you'd like to know my opinion(s):
- The current expert roulettes are a joke for difficulty, and I do not understand why they did this
- I play a healer to heal and help my team through clutch situations. Nothing in this game supports this feeling
- If it came down to afki'ing through a dungeon or DPSing through a dungeon on my SCH, I choose DPS
- If it came down to DPSing through a dungeon, or having damage output approximately 10-15x as much as it is now, while also being sporadic in who is needing heals (requiring thought, reflex, reactive and proactive measures etc) then I would choose healing [This would also require all healing skills MP be reduced, PIE be increased or some combination]
I disagree, even in raids and such, DPS from healers is very much a thing. Further, healing is way too predictable. I know exactly which person will be hit when for how much at any given point. Healing in Guild Wars 1 was much more involved and interesting even in just the open world (I use 'open world' loosely here as technically everything was instanced). To elaborate, a proactive measure in Guild Wars 1 would be - Oh i see a big ass mob running towards our caster, I'll start casting a big heal on the caster. A proactive measure in FFXIV is oh it's 2:43 into the fight, let's adlo the ranged DPS.
The bad game design is that players neither get detrimental effects, nor hurt in the current expert dungeons. The person quoted me, where I noted that I cast one spell for the purpose of healing someone for an entire 24 minute dungeon.
TLDR: Healing in this game is easy. Healers can put out amazing DPS. If you don't DPS as a healer in this game, you're doing it wrong and you're a bad player. This system sucks, please make healers heal.

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