Quote Originally Posted by Waliel View Post
Squenix should just triple or more the incoming damage from bosses auto-attacks and trash, so you would actually have to heal something. I've always found it kind of dumb that healers and tanks can spend more time doing DPS than doing their "real job".
I also think healing should be made harder, but in a different way. By nerfing heal potencies. Trippling damage would cause damage to be spiky and therefore it would have to be made predictable so the tank doesn't die to RNG. I prefer damage being mostly smooth with a bit of randomness and occasional tank busters. Nerfing our heals would keep damage patterns the same but would require us to heal more often. That way our dps wouldn't need nerfed either (= ruined for soloing). It would be naturally lowered because there wouldn't be as much time for it.

@Thunda: With that logic an excellent dps player should lower their own damage to what the instance requires so they are not doing the job of the other dps. Maybe you have been healing for too long when you are applying the healing mentality to dps (always avoid overhealing). You are essentially advocating playing at the bare minimum because avoiding helping the team is more important to you than, well, helping the team. Nice attitude.