
Originally Posted by
BlackCross
Warning: Angry rant about the current state of healers incoming, read at your own risk.
So I really like healing. I like supporting a group and keeping them alive. In all mmos I've played, I mainly healed. But in this game, I cannot enjoy it anymore because it feels more like I've become a "dps lite" who heals occasionaly than a full time healer. It's funny when my merit as a "good healer" or a "bad healer" is decided by how much dps I can do in a run. It isn't about "can I keep my team alive, even through bigger pulls or mistakes?", it's become "how long can I stay in cleric stance and how many Holys, Assizes and Aero 3s can I get off before I have to heal again".Dungeons have become a matter of staying in cleric stance 90% of the time and speedrunning the thing until you are sick and tired of them. Where's the challenge as a HEALER; you know the role I signed up for? I didn't sign up as a dps and while I dont want to take away dps capabilities completely (I know some people enjoy them), a healer dpsing a majority of the instance should only be possible when you seriously overgear an instance (like 50 ilevels).
Instead of making healing more challenging, of maybe giving us a rotation or mechanics or giving us more combat buffs to work with or even (god forbid) making crowd control matter again (why is sleep useless after early levels anyway?) they only give us more abilities to dps because that's all that seems to matter nowadays.
For that matter, why is it possible to use one medica 2 and all party members are pretty much full HP again apart from the tank? Why does my aoe healing not have a cooldown so I have to use it wisely? Why can assize do both damage and healing, but I use it for dps (and of course the mp) 90% of the time? Why is the scholar's fairy allowed to pretty much solo heal a lot of the instances, thus making them trival? Why does the fairy have a spammable heal and not just gives party buffs with maybe one aoe heal on a cooldown?
God forbid a Scholar has to leave cleric stance, we can't have that! Why is the astro the only healing class with buffs through the cards? I would much prefer being able to give my party a damage buff than having to press my holy button until it breaks, but that might just be me.
I think the problem is that even expert dungeons are so undertuned, just so that everyone can run them. Instead of making expert runs an actual challenge and having them be a part of that mid core content (or at least prepare people for raiding), it's just become one more way for people to gain their currency for gear.
I still enjoy the game and maybe other healers disagree with me (since the healer role is still popular) but I don't enjoy healing in FFXIV anymore.
(end of angry rant. Also I would like to add that I am by no means "pro" but I do enjoy a challenge and would have loved to tackle actually mid-core content) Thanks for those that read this.