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  1. #161
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Waliel View Post
    Squenix should just triple or more the incoming damage from bosses auto-attacks and trash, so you would actually have to heal something. I've always found it kind of dumb that healers and tanks can spend more time doing DPS than doing their "real job".
    I also think healing should be made harder, but in a different way. By nerfing heal potencies. Trippling damage would cause damage to be spiky and therefore it would have to be made predictable so the tank doesn't die to RNG. I prefer damage being mostly smooth with a bit of randomness and occasional tank busters. Nerfing our heals would keep damage patterns the same but would require us to heal more often. That way our dps wouldn't need nerfed either (= ruined for soloing). It would be naturally lowered because there wouldn't be as much time for it.

    @Thunda: With that logic an excellent dps player should lower their own damage to what the instance requires so they are not doing the job of the other dps. Maybe you have been healing for too long when you are applying the healing mentality to dps (always avoid overhealing). You are essentially advocating playing at the bare minimum because avoiding helping the team is more important to you than, well, helping the team. Nice attitude.
    (7)
    Graphics
    MSQ
    Viper

  2. #162
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,448
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I love healing, I did it for 14 years in mmos but the way that healers must dps in raids forced me out of it. It became too much stress trying to keep people alive solo healing as whm and still putting out significant dps. I played healers because I enjoy healing, but in this game, healers can't just heal. If the devs really want healers to heal only in raids, disable cleric stance in raids and use the extra time healers may have when not healing for other mechanics. It could make raids even more interesting.
    (3)

  3. #163
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Hyperia View Post
    I love healing, I did it for 14 years in mmos but the way that healers must dps in raids forced me out of it. It became too much stress trying to keep people alive solo healing as whm and still putting out significant dps. I played healers because I enjoy healing, but in this game, healers can't just heal. If the devs really want healers to heal only in raids, disable cleric stance in raids and use the extra time healers may have when not healing for other mechanics. It could make raids even more interesting.
    Lol what? If you play WHM there's little to no time to DPS because the SCH is the one DPSing while you keep the party alive. When you need help for healing the SCH can help you but in raids most of the time if you play WHM you are just healing all the time.
    (8)

  4. #164
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Waliel View Post
    Squenix should just triple or more the incoming damage from bosses auto-attacks and trash, so you would actually have to heal something. I've always found it kind of dumb that healers and tanks can spend more time doing DPS than doing their "real job".
    Who says that I, as a healer or a tank, am not doing my job while I'm dealing damage? I heal when I have to as a healer, and I keep the hate and keep mitigating damage on tank while also dealing damage.
    (3)

  5. #165
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,448
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AlphaSonic View Post
    Lol what? If you play WHM there's little to no time to DPS because the SCH is the one DPSing while you keep the party alive. When you need help for healing the SCH can help you but in raids most of the time if you play WHM you are just healing all the time.
    The content that forced me out of healing was the savage raids and Thor EX. In those raids, the WHM must solo heal most of the time and DPS as much as possible. The stress of doing all of that overwhelmed me and lead to wipes, too much stress and my departure from the team. The DPS checks in the end game content are too high to allow healers the luxury of just healing. If your not doing dps on raids and a lot of it, you should retire like I was forced to do.

    One day I hope to return to healing but until that day, enjoy the longer queue times.
    (4)

  6. #166
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Hyperia View Post
    I love healing, I did it for 14 years in mmos but the way that healers must dps in raids forced me out of it. It became too much stress trying to keep people alive solo healing as whm and still putting out significant dps. I played healers because I enjoy healing, but in this game, healers can't just heal. If the devs really want healers to heal only in raids, disable cleric stance in raids and use the extra time healers may have when not healing for other mechanics. It could make raids even more interesting.
    I would like to do more healing in raids. DPS'ing in dungeons is fine, but in raids I'd rather have more consistent damage or something like needing to manage mana (it's not very difficult right now). However, in order for healers to "heal more," SE would need to change their boss mechanics and healer dynamic.

    Bosses work in peaks and valleys (little to no damage for a while, spike on tank, little to no damage, spike on raid, little to no damage, etc), so in all the valleys, both healers DPS. Since the peaks vary, sometimes both healers heal, but most of the time just one is needed. SE would have to make raid damage high enough (or heals low enough) to necessitate 2 healers instead of 1.5, otherwise the meta of 1 healer + SCH fairy will remain; SCH is essentially a full on hybrid class.

    I'm not sure about Midas as a whole, but A5S follows the peak/valley/1.5 healer formula; there really aren't that many or that intense healer checks (unless the raid derps). This means more healer DPS.

    Sephirot EX is similar; the healing requirements are still quite low, but I think the mechanics of the fight are a bit better. In phase 2, while those Aura debuffs are out all the way up until earth shakers, there is no damage, so it's full on DPS mode for the entire group. However, the time in between those moments has rather consistent damage going out. It still only needs one healer, but the concept is there, at least.
    (0)
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  7. #167
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BlackCross View Post
    Warning: Angry rant about the current state of healers incoming, read at your own risk.

    So I really like healing. I like supporting a group and keeping them alive. In all mmos I've played, I mainly healed. But in this game, I cannot enjoy it anymore because it feels more like I've become a "dps lite" who heals occasionaly than a full time healer. It's funny when my merit as a "good healer" or a "bad healer" is decided by how much dps I can do in a run. It isn't about "can I keep my team alive, even through bigger pulls or mistakes?", it's become "how long can I stay in cleric stance and how many Holys, Assizes and Aero 3s can I get off before I have to heal again".Dungeons have become a matter of staying in cleric stance 90% of the time and speedrunning the thing until you are sick and tired of them. Where's the challenge as a HEALER; you know the role I signed up for? I didn't sign up as a dps and while I dont want to take away dps capabilities completely (I know some people enjoy them), a healer dpsing a majority of the instance should only be possible when you seriously overgear an instance (like 50 ilevels).

    Instead of making healing more challenging, of maybe giving us a rotation or mechanics or giving us more combat buffs to work with or even (god forbid) making crowd control matter again (why is sleep useless after early levels anyway?) they only give us more abilities to dps because that's all that seems to matter nowadays.

    For that matter, why is it possible to use one medica 2 and all party members are pretty much full HP again apart from the tank? Why does my aoe healing not have a cooldown so I have to use it wisely? Why can assize do both damage and healing, but I use it for dps (and of course the mp) 90% of the time? Why is the scholar's fairy allowed to pretty much solo heal a lot of the instances, thus making them trival? Why does the fairy have a spammable heal and not just gives party buffs with maybe one aoe heal on a cooldown?

    God forbid a Scholar has to leave cleric stance, we can't have that! Why is the astro the only healing class with buffs through the cards? I would much prefer being able to give my party a damage buff than having to press my holy button until it breaks, but that might just be me.

    I think the problem is that even expert dungeons are so undertuned, just so that everyone can run them. Instead of making expert runs an actual challenge and having them be a part of that mid core content (or at least prepare people for raiding), it's just become one more way for people to gain their currency for gear.

    I still enjoy the game and maybe other healers disagree with me (since the healer role is still popular) but I don't enjoy healing in FFXIV anymore.

    (end of angry rant. Also I would like to add that I am by no means "pro" but I do enjoy a challenge and would have loved to tackle actually mid-core content) Thanks for those that read this.
    I liked your rant. I always DPS In dungoens, but when I think to what hooked me in with healing in previous games, it was never about fitting in damage between heals. It was about making sure your outgoing healing matched the outgoing damage, that anyone (not just tanks) could receive significant hits to their health and you had to be quick on your toes to heal that up. It was just more involved from a healing perspective.

    Quote Originally Posted by Odett View Post

    I still don't understand where this "current" thing is coming from. From your first dungeon, if you're not overhealing, you should realize that you have a ton of downtime; it's been like this since ARR was released on day one.
    .
    Just a heads up that current doesn't mean that it has to be recent/new. For example, my current job in RL is X, but I didn't just start there. The current president of the U.S. is Obama, but he has been there for awhile. etc. etc.
    (4)

  8. #168
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Odett View Post
    I still don't understand where this "current" thing is coming from. From your first dungeon, if you're not overhealing, you should realize that you have a ton of downtime; it's been like this since ARR was released on day one.
    on 2.0's launch, instead of using my legacy character adn being on a Legacy server - I made this character. I started on a brand new server, with brand new players.

    Back then, we weren't overgeared to **** for everything. Matter of fact, most the time, EVERYONE was undergeared and at entry-level for the dungoun.

    Back then, it took a bit more effort to keep people up. DPS'ing never occured to me outside of using Holy to stun enemies (late-game) because there just wasn't the time for it with the amount of damage we were taking.

    For people in this scenario, the DPS meta is much more "current" - it wasn't always there. It only became a thing as people got more gear and became more overgeared (level capped) for content.
    (4)

  9. #169
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Kaurie View Post



    Just a heads up that current doesn't mean that it has to be recent/new. For example, my current job in RL is X, but I didn't just start there. The current president of the U.S. is Obama, but he has been there for awhile. etc. etc.
    However, the use of current does suggest that it was something else at one point. People do always seem to claim that this is a new trend in FFXIV, when it always has been.

    Edit: May have been different in 1.0, but ever since I joined, it has been a thing.
    (1)
    Last edited by Whiteroom; 03-14-2016 at 02:33 AM.

  10. #170
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    So in the hall of the novice, the 2nd healer one i think. You have to heal your ally while he attacks. I noticed that when hes close to full health the instructor tells you (and im paraphrasing) "hes at full health. Help dps" .
    So now the game itself is encouraging healers to dps.
    (4)

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