Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 36 of 36
  1. #31
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I like everything about dungeons. I just don't like getting paired with terrible people who significantly slow down the time it takes to clear in df. I can understand the lower level dungeons if new players aren't doing that great, but I find it absolutely ridiculous when I consistently outdps dps classes who have better gear than me on my tank or healer. I once got a bard who had one 200 ring, and everything else was all 210, eso and relic. His dps was lower than what my tank could do...at level 50. >.>
    (1)

  2. #32
    Player
    jmanfrw's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    26
    Character
    Bael Hobbs
    World
    Coeurl
    Main Class
    Botanist Lv 60
    For me it depends on why I'm running the dungeon

    If I'm running because I want to run a dungeon or got bored then I enjoy a slower pace

    However most of the time I am running to get my tomes so I can do the things I would like, (Crafting/ gathering/ leveling the rest of my jobs)
    in this case I want a speed run since I'm only running the dungeon to stay up to par for when I do want to play endgame content.

    Just wish I could get tomes for my leveling roulette on non 60 characters so I could both get my tomes and work on leveling another job, at this point I'm wasting my roulette just to get my capped tomes for the week, so sad.
    (0)

  3. #33
    Player
    hellmach's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah :>
    Posts
    194
    Character
    Ori Lannister
    World
    Cactuar
    Main Class
    Ninja Lv 70
    Quote Originally Posted by bass9020 View Post
    Yoshi made it clear we won't see anything unique about dungeons. After the original Amdapor Keep and Pharos Sirius dungeons were a snooze fest. It's kinda shame really it's like anything that requires thought or mixes up the norm is shunned upon. What they should do is make all these instance dungeons actual open world areas at the same time and have unique themes to them, while also having the instance form working the way they are now.

    I think that would be a pretty cool feature and would make the open world a bit more lively.
    Then he's going to bleed out subs. This happens in every game that dumbs down it's content because people are not engaged. Right now everyone is still in love with the game but when they realize how empty the content really is, like getting out of a bad relationship, they'll just take their money elsewhere.
    (0)
    Hail Nanamo. Glory to Lalafell kind.


  4. #34
    Player
    KazumaFaemura's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazuma Mishamura
    World
    Leviathan
    Main Class
    Viper Lv 100
    Quote Originally Posted by hellmach View Post
    Then he's going to bleed out subs. This happens in every game that dumbs down it's content because people are not engaged. Right now everyone is still in love with the game but when they realize how empty the content really is, like getting out of a bad relationship, they'll just take their money elsewhere.
    I really hope he figures that out before it's too late.
    (1)

  5. #35
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Defias View Post
    I too feel my friend is the proper definition of elitist. But he thinks he is not. He states that grouping with a casual/solo player like me for the occassional roulette versus doing them with his FC/Raid group as a reason why he isn't Elitist.
    Yet he turns around and tells me I don't play any real content.
    Gold Saucer, Dungeons, Hardmodes, Beastmen, Hunts, don't count. Only "real endgame" such as Ex Primals & Raids do.
    That has me wondering if the term has degraded into a mere buzzword by the playerbase?
    (1)

  6. #36
    Player
    Uhm's Avatar
    Join Date
    Aug 2015
    Posts
    102
    Character
    Shao Ron
    World
    Cerberus
    Main Class
    Bard Lv 60
    That strength in numbers thing is a nice idea, I've never heard something like that before. I dont think dungeons without trash would be good... I mean, that's what most raids are, where would be the difference then except in the number of people? I wonder if harder dungeons would work if they put a written explanation of the dungeons mechanics in the DF description, would people read it then and understand mechanics better (the ones who want to do it blind don't have to read it)?
    I would like jumping puzzles, one person has to make it to the other side and activate a bridge for those who didn't make it, I would love to see that sh*itstorm of rage. Although I really actually like jumping stuff like GW2.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4