So I'm home with a fever. But figured I'd knock out my roulettes.
I got Saint Mocianne's Arboretum. And it was absolutely unenjoyable. The group rushed and our tank moaned about every pull. Despite the gearnof the dps (myself included, I'm not a high ilvl BLM I'm trying to get the PlagueBringer Gloves.)
After we finished a friend of mine asked how it went.
He ranted to me about how he does not want to spend all day in a dungeon, how trash is a waste of time.
For the sake of argument I asked:
"What if they removed Trash from dungeons? What if Dungeons were just bosses? Aka: Boss Rush"
He then replied:
"Then it would be like LFR on WOW. That sucks. I'd leave"
Me:
"But you hate trash pulls, hate trash, feel trash is pointless, and you resent non-mass pull groups because they take all day. You want to be in & out so why not just have it be bosses?"
Him:
"Dungeons aren't endgame. They shouldn't take as long as they do. They are a waste of time. Thats why I want to be done with them so fast."
Me:
"For players like me they are endgame. Also I find them fun when everyone isn't trying to lightspeed through them. You must hate games like Diablo then?"
Him:
"Just bosses is boring. But I don't want puzzles either. This game is full of bads. Last thing we need is puzzles."
Me:
"So you don't want trash, you don't want puzzles, but you often say you want sprawling dungeons, yet you don't want dungeons to take all day, and you dislikenonly having bosses. What do you want? You rush through dungeons then stand around in a city all day complaining about be being bored. But any suggestion to lengthen or shorten dungeons is wrong."
I WISH I had screenshot the conversation. Hindsight of 20/20...
Anyways what are your thoughts?
Should dungeons be free of trash mobs so they can be done and over with quicker?
Should puzzles replace trash mobs?
Maybe dungeons should just become solo dungeons like in Elder Scrolls Online so players can complete them at their own pace & not hinder those who rush/be rushed by the group?
It feels like the vast majority of players want to just be done with the dungeons. So would dungeons only having bosses be fun? They would be quicker.
Should dungeons go away and just be trials?
Or...on the flip side...
Should new measures be taken to slow down dungeons?
Perhaps enemies get a "Strength in numbers" buff when you pull too many. Allowing the monsters to overwhelm players with ease.
Or gates that cannot be attacked until the trash is slain. (Honeycombs...)
Ideas? Thoughts?
Bonus topic:
Cause he said this and it bothers me SEVERELY...
Are Extreme Primals the "REAL" canon fights?!
Cause I seem to recall the MSQ fights being considered the "canonical" fights.