Hello,
I have just wanted to ask you people what you think about the difficulty of 3.2 dungeons?

I think they were really beautiful, but the difficulty seemed just too easy to me even while taking casual players in account. I joined both dungeons without any knowledge and ran them trough without single death or wipe while just dodging stuff, if there was a mechanic, it was completely straightforward and required no figuring out or trial and error method.

I understand why Antitower is faceroll but why Amdapor ("Hard") does not have atleast a little bit of challenge?