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  1. #19
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by winsock View Post
    To put the shoe on the other foot:
    What if healers had a skill that dumped their aggro onto a tank, with say, idk, a 1-2 cooldown?
    WHM sprints ahead in a dungeon, body aggros a bunch of mobs, uses assize and maybe a swiftcast-ed medica II, then transfers the aggro to you? It's your responsibility to use skills AoE threat skills. Would this be okay? Healers occasionally being able to take care of your AoE threat for you?
    So like, a NIN healer? That sounds awesome! I'd love the utility that gives. Just like when you have a good NIN in the party, you can lead with DPS combos and get that Goring Blade DoT ticking away several seconds early because you wouldn't have to worry about your threat for the first bit of the fight.

    EDIT: I'm ignoring the "cd of 1-2 seconds" bit with the implication of no cost because that's just ridiculous. If you're trying to draw a parallel to Clemency, then the skill would cost 400-500 TP to use. Just like with Clemency, the CD wouldn't actually be "1-2 seconds," it'd be quite a long time after the first two uses because your pool would have to recover.
    (1)
    Last edited by Nyalia; 03-09-2016 at 01:39 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder