Yeah, the game seems dead without the AI being interactive like they used to be.
Yeah, the game seems dead without the AI being interactive like they used to be.
Agreed.I don't understand, people really complain about the curious monsters? and SE listened? really?!
This is getting ridicules, what next? you want the agro mobs removed as well? should they make the game easier? Come on. People wanted the game to be more lively and the mobs have better AI. That WAS one of the ways. Just cause SOME people complained ALL the others got denied from this? seriously? Why wasn't it in a poll to ask us? or was it just the IMPORTANT community that complained and they listened?
So what you can't use your AoE? deal with it, That's part of the game. Pull the mob away, use none-AoE moves, but don't b$%# and say it's game breaking.
Seriously SE, this game does not need to be easier anymore.
It's always refreshing to see the game more lively in different ways, even if it provides challenge.
Though I do like and agree with the suggestion of having the curious mobs flee when you raise your weapon, that would simulate real life scenarios and would add to liveliness.
I definitely wouldn't want to miss out anything that adds to liveliness, in this case curious mobs definitely should have a place in the game!
It's stuff like this that makes me feel sorry for Tanaka & Komoto. I still feel they had a really cool, unique vision that simply needed at least another year to work out the kinks.
Yoshi P has done a lot of good, but I also feel that he's removing too much of the game's soul that Komoto tried to instill with some of these patches.
'Have to admit, I agree. The vast majority of the positive stuff that's been added prior to 1.18 was stuff Tanaka&Co. listed as being on the fix list before they were scapegoated out, and that they probably would have added and fixed along a relatively similar timeline. Yoshida's team are working hard, but they've done an awful lot of damage, too, and removed a lot of the things that made me think, 'Oh, that's a nice little touch.'It's stuff like this that makes me feel sorry for Tanaka & Komoto. I still feel they had a really cool, unique vision that simply needed at least another year to work out the kinks.
Yoshi P has done a lot of good, but I also feel that he's removing too much of the game's soul that Komoto tried to instill with some of these patches.
Some of their most recent additions are more agreeable though, thankfully, and do seem to be at least in part to be new.. but, even then, I also kinda preferred Tanaka's mob's priorities and all, myself XD Though I can see why most MMO players might not have, what with my putting more importance on world-building and emergent content than on gameplay and all.
Last edited by Fensfield; 08-16-2011 at 08:01 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
after the claim system is dropped i wouldnt mind the goats getting in the way as long as we get sp for killing them.Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
/signed - A wonderful idea. I recall the efts with great fondness, my gal and our son sat for a half hour and played with the eft AI. Bring back that unique stuff. Just drop the follow friendly "aggro" or make it stop quickly.
personally I just found it fucking annoying!! having bloody mob of goats and crap following you around while your trying to do a leve or whatever...As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
I support everything except for curious mobs. I hated being followed.
Oh come on, it's not that old! Just shake off the cobwebs and it's as good as new.
On a slightly on-topic note, the recent patch notes mentioned that mobs will no longer give more exp based on familly, only in extreme cases. Personally I find this just another "broad stroke" to attack a problem and totally miss the point. One more blow to the diversity of monsters outside of the AI changes.
I want mah Eft AI back!
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