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  1. #181
    Player

    Join Date
    Jul 2011
    Posts
    22
    Yeah, the game seems dead without the AI being interactive like they used to be.
    (4)

  2. #182
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HokSeven View Post
    I don't understand, people really complain about the curious monsters? and SE listened? really?!

    This is getting ridicules, what next? you want the agro mobs removed as well? should they make the game easier? Come on. People wanted the game to be more lively and the mobs have better AI. That WAS one of the ways. Just cause SOME people complained ALL the others got denied from this? seriously? Why wasn't it in a poll to ask us? or was it just the IMPORTANT community that complained and they listened?

    So what you can't use your AoE? deal with it, That's part of the game. Pull the mob away, use none-AoE moves, but don't b$%# and say it's game breaking.

    Seriously SE, this game does not need to be easier anymore.
    Agreed.
    It's always refreshing to see the game more lively in different ways, even if it provides challenge.

    Though I do like and agree with the suggestion of having the curious mobs flee when you raise your weapon, that would simulate real life scenarios and would add to liveliness.

    I definitely wouldn't want to miss out anything that adds to liveliness, in this case curious mobs definitely should have a place in the game!
    (4)

  3. #183
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's stuff like this that makes me feel sorry for Tanaka & Komoto. I still feel they had a really cool, unique vision that simply needed at least another year to work out the kinks.

    Yoshi P has done a lot of good, but I also feel that he's removing too much of the game's soul that Komoto tried to instill with some of these patches.
    (4)

  4. #184
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by NefGP View Post
    It's stuff like this that makes me feel sorry for Tanaka & Komoto. I still feel they had a really cool, unique vision that simply needed at least another year to work out the kinks.

    Yoshi P has done a lot of good, but I also feel that he's removing too much of the game's soul that Komoto tried to instill with some of these patches.
    'Have to admit, I agree. The vast majority of the positive stuff that's been added prior to 1.18 was stuff Tanaka&Co. listed as being on the fix list before they were scapegoated out, and that they probably would have added and fixed along a relatively similar timeline. Yoshida's team are working hard, but they've done an awful lot of damage, too, and removed a lot of the things that made me think, 'Oh, that's a nice little touch.'

    Some of their most recent additions are more agreeable though, thankfully, and do seem to be at least in part to be new.. but, even then, I also kinda preferred Tanaka's mob's priorities and all, myself XD Though I can see why most MMO players might not have, what with my putting more importance on world-building and emergent content than on gameplay and all.
    (5)
    Last edited by Fensfield; 08-16-2011 at 08:01 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #185
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bayohne View Post
    Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
    after the claim system is dropped i wouldnt mind the goats getting in the way as long as we get sp for killing them.
    (3)

  6. #186
    Player
    RolandDebreton's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    264
    Character
    Roland Debreton
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    /signed - A wonderful idea. I recall the efts with great fondness, my gal and our son sat for a half hour and played with the eft AI. Bring back that unique stuff. Just drop the follow friendly "aggro" or make it stop quickly.
    (2)

  7. #187
    Player
    Calina's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Panzer Faust
    World
    Behemoth
    Main Class
    Dragoon Lv 58
    Quote Originally Posted by Jennestia View Post
    As they say, don't shoot the messenger -- Blame those who continually complain about everything for absolutely no reason. "Oh noes my AoE will hit a goat! Remove their curious nature SE!" Fixes come when they come, you can't plan it, because then if a delay happens, you have disgruntled people, hence why more and more companies (even outside of gaming) are now on a "when it's finished" mantra.
    personally I just found it fucking annoying!! having bloody mob of goats and crap following you around while your trying to do a leve or whatever...
    (1)

  8. #188
    Player
    Xionraserei's Avatar
    Join Date
    Sep 2011
    Location
    Uldah
    Posts
    71
    Character
    Xion Raserei
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I support everything except for curious mobs. I hated being followed.
    (2)

  9. #189
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Xionraserei View Post
    I support everything except for curious mobs. I hated being followed.
    I think the thread just coughed dust at me.

  10. #190
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Konachibi View Post
    I think the thread just coughed dust at me.
    Oh come on, it's not that old! Just shake off the cobwebs and it's as good as new.

    On a slightly on-topic note, the recent patch notes mentioned that mobs will no longer give more exp based on familly, only in extreme cases. Personally I find this just another "broad stroke" to attack a problem and totally miss the point. One more blow to the diversity of monsters outside of the AI changes.

    I want mah Eft AI back!
    (5)

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