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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    12
    i totally saw this and wanted to vote for and apparently forgot that i had done so allready. i really hope this gets re-introduced
    (4)

  2. #2
    Player
    Llewelyn's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    Arcanist Lv 24
    God, yes. FFXIV needs this!
    (1)

  3. #3
    Player
    AliceKaye's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    138
    Character
    Anika Kaervakt
    World
    Balmung
    Main Class
    Scholar Lv 62
    Got my vote on it. It's one of the things I loved most about Ryzom, was the fact that all of the mobs had certain migration patterns and ways that they interacted with you, the player. It was totally awesome. I'd love something like this when they do the zone re-design.
    (2)

  4. #4
    Player

    Join Date
    Jun 2011
    Location
    Ul'duh
    Posts
    356
    I want to see a mob kill another mob, and gain a level. Pugil gain levels 25, Pugil learns screw driver! RUN!
    (5)


    KissesLinkshell of Gysahl
    www.KissesLS.net

  5. #5
    Player
    GreatLeviathan's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    319
    Character
    Excessum Leviathan
    World
    Mateus
    Main Class
    Archer Lv 50
    hmm i do miss it where the goats or dodo's would come at you and follow you around won,dering wth you were up to
    I loved it that they were curious.
    (4)

  6. #6
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by GreatLeviathan View Post
    hmm i do miss it where the goats or dodo's would come at you and follow you around won,dering wth you were up to
    I loved it that they were curious.
    I miss that as well, it was a step back but I think in the long term it allowed them to take a few steps forwards. But I hope that at some time features like this will return.
    (1)

  7. #7
    Player
    Join Date
    Oct 2011
    Posts
    453
    they shouldn't have removed so many features.
    (3)

  8. #8
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    I agree, its a unique feature that made the monsters realistic.

    However I see the other side of this too. Monsters are for what? Grinding the hell out of. W.e makes them come faster, and respawn the quicker is more ideal, not their traits and behaviors.

    If anything they should limit this to some monsters which lets face it, are not ment for griding off of, there was plenty of those in XI and in this game.
    (1)

  9. #9
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    I have to add my support in as well.

    While I didn't know of all these other quirks of the monster AI that are listed in the OP, I was familiar with the 'curious' ai.

    I can remember back when I first started and was out doing stuff and a coblyn came after me... and 'didn't attack'... I was surprised at it to be certain. I learned that some monsters were curious like that.


    To all those who are 'vehemently' against reinstating the 'curious' ai as a 'frustrating' experience...
    Why not consider an altered version that isn't quite as 'frustrating', it doesn't have to be reinstated exactly as it was before, and there have already been several suggestions in this thread on it.
    (2)

  10. #10
    Player
    Join Date
    Oct 2011
    Posts
    453
    In mabinogi there were wolves that attacked sheep and such.

    I think I will always remember that, and I will always remember goats that followed me in FFXIV and reared up at me and hooved the ground. So I think they should re-implement this someday.

    Snurbles still have behaviourisms, strangely enough.
    (6)

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