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  1. #11
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Synrin View Post
    Not here to discuss SE's design/development/mechanics of every single class, but OP's idea. (Redesinging an already existing action for another job to have just because of too many keybinds (LOL))

    In the next expansion, if we do get 5 more new actions, I would rather have them introduce new mechanics and more creative actions that would suit our jobs' fantasies and not redesigned other classes' actions. Thanks.
    They can still do that though. While some (Swiftcast, Provoke) may need to be the same as the originals with some slight modifications, there's no reason whatsoever that the simple buffs can't be reworked into completely unique abilities and the balance restored in other ways, which can potentially improve class diversity without just robbing us of yet another five buttons on our screen. A couple of jobs are absolutely crying out for this kind of tidying up.

    To use an example I have put close to zero thought into, you could trade in RS and get a new ability which passively gives you the same damage buff RS gave you before, but with some other utility on top which adds a completely new mechanic. There's no reason that this suggestion has to make all of the new abilities boring.
    (1)
    Last edited by Serilda; 03-02-2016 at 01:07 AM.