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  1. #1
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Synrin View Post
    Not here to discuss SE's design/development/mechanics of every single class, but OP's idea. (Redesinging an already existing action for another job to have just because of too many keybinds (LOL))

    In the next expansion, if we do get 5 more new actions, I would rather have them introduce new mechanics and more creative actions that would suit our jobs' fantasies and not redesigned other classes' actions. Thanks.
    They can still do that though. While some (Swiftcast, Provoke) may need to be the same as the originals with some slight modifications, there's no reason whatsoever that the simple buffs can't be reworked into completely unique abilities and the balance restored in other ways, which can potentially improve class diversity without just robbing us of yet another five buttons on our screen. A couple of jobs are absolutely crying out for this kind of tidying up.

    To use an example I have put close to zero thought into, you could trade in RS and get a new ability which passively gives you the same damage buff RS gave you before, but with some other utility on top which adds a completely new mechanic. There's no reason that this suggestion has to make all of the new abilities boring.
    (1)
    Last edited by Serilda; 03-02-2016 at 01:07 AM.

  2. #2
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Serilda View Post
    They can still do that though. While some (Swiftcast, Provoke) may need to be the same as the originals with some slight modifications, there's no reason whatsoever that the simple buffs can't be reworked into completely unique abilities and the balance restored in other ways, which can potentially improve class diversity without just robbing us of yet another five buttons on our screen. A couple of jobs are absolutely crying out for this kind of tidying up.
    /shrug I do understand why they introduced the cross-class actions. But I suppose that it is always good to throw your idea out there.. Balancing things is hard though. And while some things may have the potential to be reworked into a unique ability, in the end they would all still do the same. And not to mention that not all people use all 5 of the available abilities as it is..

    EDIT: 'Button bloating' mentioned above, I'd understand if you were on a console, not on the PC. Smh
    (0)

  3. #3
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Synrin View Post
    /shrug I do understand why they introduced the cross-class actions. But I suppose that it is always good to throw your idea out there.. Balancing things is hard though. And while some things may have the potential to be reworked into a unique ability, in the end they would all still do the same. And not to mention that not all people use all 5 of the available abilities as it is..

    EDIT: 'Button bloating' mentioned above, I'd understand if you were on a console, not on the PC. Smh
    IDK, I am on a PC and button bloat is one of the main reasons I am terrible at this game. I would love to see rotations tightened up and not be so complex.

    (Inevitable response: "YOU ARE A BLACKMAGE LOLOLOL" yes, fewest buttons to manage here. We do have slow casts and our entire rotation pivots on having two separate timers active at once so it's still kind of obnoxious)

    Doesn't a DRG take a full minute to execute their rotation once, assuming no skillspeed? That is absurd.

    Then there is Summoner who cannot macro pet attacks to their rotation too easily and who cannot set certain pet abilities to auto cast and keep others manual which makes their rotation unnecessarily cluttered.

    I guess this has little to nothing to do with the complaint about cross-class abilities. On paper I have nothing against those but it would be nice to have them be optional, maybe nice utility things instead of rotational things. Like you do not NEED a Protect as DPS but if you are out and about it's nice to have. However if you are physical DPS you need to have Blood For Blood which means digging fairly deep into Dragoon.
    (2)

  4. #4
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ayuhra View Post
    snip
    Your point is taken, but I know myself and alot of others that play long rotations actually enjoy that part of it. 1234 rotations are simpler and require less buttons, but the long rotations make for a more dynamic action to the game. Not discounting your point, but I personally think this is what makes the game more fun than others, and seperates someone that likes and who loves the class they play as.

    To the OP, I'll agree that the system state is rather inelegant, but it's the current foundation for the entire state of classes and jobs in the game. Adding abilities on lvl up would mess with pre-cap leveling and cause a great amount of skill bloat... for almost no gain. It would be positively frustrating to level to 70 on monk to get invigorate and B4B clones. The entire class system would have to be reworked and that has posibilities for disaster.
    (0)

  5. #5
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by karateorangutang View Post
    Your point is taken, but I know myself and alot of others that play long rotations actually enjoy that part of it. 1234 rotations are simpler and require less buttons, but the long rotations make for a more dynamic action to the game. Not discounting your point, but I personally think this is what makes the game more fun than others, and seperates someone that likes and who loves the class they play as.

    To the OP, I'll agree that the system state is rather inelegant, but it's the current foundation for the entire state of classes and jobs in the game. Adding abilities on lvl up would mess with pre-cap leveling and cause a great amount of skill bloat... for almost no gain. It would be positively frustrating to level to 70 on monk to get invigorate and B4B clones. The entire class system would have to be reworked and that has posibilities for disaster.
    I know some people like it but I wouldn't mind seeing the rotations trimmed down to maybe World of WarCraft levels. ...Circa the Cataclysm maybe or Mists of Pandaria, not Warlords of Draenor. A literal 1,2,3,4 lacks depth. Right now, however, I think FFXIV has too much. I enjoyed the rotations in 2.x but Heavensward lumped a bunch more in.


    My dream (and others may disagree) is to see simpler rotations and more mechanically interesting encounters. WoW is easy to dump on these days but I'll give it this: Any difficulty that might have been in game due to rotations is put into raids instead which gives the actual play of the encounters more depth. Or so I feel. I am trying to imagine people doing Mythic Blackhand or even older things like Yogg-Saron in his day with Heavensward rotations and I think it would give the WoW playerbase a mutual brain hemorrhage.

    I am not saying I want the game to BE WoW of course. We have one already, but a similar raiding style would be cool since that is the one thing WoW has always done well, Dragon Soul aside. It seems like they are already moving into mechanics vs dps checks in 3.2.

    I am deviating from the point here, aren't I? Sorry, OP.
    (2)

  6. #6
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ayuhra View Post
    I know some people like it but I wouldn't mind seeing the rotations trimmed down to maybe World of WarCraft levels. ...Circa the Cataclysm maybe or Mists of Pandaria, not Warlords of Draenor. A literal 1,2,3,4 lacks depth. Right now, however, I think FFXIV has too much. I enjoyed the rotations in 2.x but Heavensward lumped a bunch more in.


    My dream (and others may disagree) is to see simpler rotations and more mechanically interesting encounters. WoW is easy to dump on these days but I'll give it this: Any difficulty that might have been in game due to rotations is put into raids instead which gives the actual play of the encounters more depth. Or so I feel. I am trying to imagine people doing Mythic Blackhand or even older things like Yogg-Saron in his day with Heavensward rotations and I think it would give the WoW playerbase a mutual brain hemorrhage.

    I am not saying I want the game to BE WoW of course. We have one already, but a similar raiding style would be cool since that is the one thing WoW has always done well, Dragon Soul aside. It seems like they are already moving into mechanics vs dps checks in 3.2.

    I am deviating from the point here, aren't I? Sorry, OP.
    Speaking personally, I'd probably dump Dragoon if the rotation was simplified. I worked hard to make the buttons all fit on my controller in a meaningful and efficient way, and I worked hard at memorizing my rotation to the point it can be applied and changed and reworked depending on the instance I'm in. I was able to easily demolish the Sephirot EX dummy at i208 because of everything I'd practiced, learned, and understood about my class, and nothing feels better than three geirskoguls a minute.

    Like I said though, that's just my opinion on the subject; I love the dragoon class, and I love the machinist class. :3
    (0)

  7. #7
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ayuhra View Post
    I know some people like it but I wouldn't mind seeing the rotations trimmed down to maybe World of WarCraft levels.
    This is what I am talking about as well. Simplifying everything because of certain kids coming from MOBAs just to fit their narrow-minded gamestyle is ridiculous. WoW had best mechanics in WotLK. In the upcoming Legion everything is the same. Every healer will have a HoT, an AoE, an emergency heal and a spammable heal. And all the classes got the same CC. This is the class identity I am talking about. I just hope SE won't dumb down the game because certain individuals can't cope with their systems. I tried ESO, you get two sets of weapons, and an action bar for each. Each action bar has 5 buttons plus an ultimate ability. You know what that was like? BORING and mind numbning. SWTOR had 4 abilities doing the exact same things with different tooltip/CD.. Sigh..
    (1)