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  1. #1
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nalien View Post
    How? How does using another Jobs skills add to any sense of class identity? How does giving Jobs their own version of these cross-class skills remove any identity?
    Simple. Now, I am not saying that using other classes' actions GIVES class identity, I'm saying that TAKING other classes' actions and redesigning them to fit another job (and assuming they would essentially do the same thing in the end) would TAKE AWAY those unique things to every class. How is it good at the moment, you may wonder, well that is simple too - you have leveled a CNJ and earned your Protect. You have the knowledge. This is fantasy-wise, of course. Mechanics-wise, it might be the easy way to go with the new expansion, but let's leave that up to developers. I just don't want to see the same thing from other MMOs happening here - every healer having 5 same mechanincs, only that they have different names and icons. Or a 4 button rotation. No thanks.
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  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Synrin View Post
    I just don't want to see the same thing from other MMOs happening here - every healer having 5 same mechanincs, only that they have different names and icons. Or a 4 button rotation. No thanks.
    Which is essentially exactly what you're arguing against... You're arguing to keep the current system, which is essential all Jobs sharing the same 5 skills. All healers have Protect. All DPS have Invigorate. They all have the exact same skills. Why are you against changing that?

    What I'm suggesting is to give us unique versions of said skills. Not just different names and icons. Different skills with the same net result, I don't know how my previous example could be any more clear... Dragoon, Monk, and Ninja all currently have Invigorate, when instead they could all have a skill that does the same thing (restores own TP), just in different ways, even tying into their individual Job mechanics.

    Sticking with my Suiyaku suggestion for Ninja, lets make it a combination of Invigorate and Second Wind; Kiss of the Wasp, it's TP recovery. Kiss of the Viper, it's HP recovery. Both weaker than Second Wind and Invigorate, but also on a lower cooldown. How is that making Ninja the same as Dragoon or Monk? How is that worse than literally just giving Ninja Second Wind and Invigorate, as is currently the case? You don't want Jobs to have the 5 same mechanics, yet that is exactly what cross-class skills do. Dragoon, Monk and Ninja all have the same Second Wind self heal. They all have the same Invigorate TP recovery. They all have Blood for Blood. What is being suggested here is to change that so they all have something unique instead.
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    Last edited by Nalien; 03-02-2016 at 11:50 PM.

  3. #3
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nalien View Post
    Which is essentially exactly what you're arguing against... You're arguing to keep the current system, which is essential all Jobs sharing the same 5 skills. All healers have Protect. All DPS have Invigorate. They all have the exact same skills. Why are you against changing that?
    You see what you want to see. Read my last post, there is an explanation what I mind with this entire discussion. The idea itself, as any other, has its pros and cons, but most of the people just want things to be 'made easier' or simplified. It isn't always a bad thing to tidy certain things up, but come on...
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