Quote Originally Posted by karateorangutang View Post
Your point is taken, but I know myself and alot of others that play long rotations actually enjoy that part of it. 1234 rotations are simpler and require less buttons, but the long rotations make for a more dynamic action to the game. Not discounting your point, but I personally think this is what makes the game more fun than others, and seperates someone that likes and who loves the class they play as.

To the OP, I'll agree that the system state is rather inelegant, but it's the current foundation for the entire state of classes and jobs in the game. Adding abilities on lvl up would mess with pre-cap leveling and cause a great amount of skill bloat... for almost no gain. It would be positively frustrating to level to 70 on monk to get invigorate and B4B clones. The entire class system would have to be reworked and that has posibilities for disaster.
I know some people like it but I wouldn't mind seeing the rotations trimmed down to maybe World of WarCraft levels. ...Circa the Cataclysm maybe or Mists of Pandaria, not Warlords of Draenor. A literal 1,2,3,4 lacks depth. Right now, however, I think FFXIV has too much. I enjoyed the rotations in 2.x but Heavensward lumped a bunch more in.


My dream (and others may disagree) is to see simpler rotations and more mechanically interesting encounters. WoW is easy to dump on these days but I'll give it this: Any difficulty that might have been in game due to rotations is put into raids instead which gives the actual play of the encounters more depth. Or so I feel. I am trying to imagine people doing Mythic Blackhand or even older things like Yogg-Saron in his day with Heavensward rotations and I think it would give the WoW playerbase a mutual brain hemorrhage.

I am not saying I want the game to BE WoW of course. We have one already, but a similar raiding style would be cool since that is the one thing WoW has always done well, Dragon Soul aside. It seems like they are already moving into mechanics vs dps checks in 3.2.

I am deviating from the point here, aren't I? Sorry, OP.