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  1. #1
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    It's obvious that cross class skills already weaken class identity when you see the adjustments they made a while back with Stoneskin and Protect to bring all of the healers in line with one another because balancing them all around the traited versions was impossible. The fact that Eye for an Eye comes from ACN is largely irrelevant when I'm throwing it around on another job in every fight and haven't used ACN since I unlocked SCH and SMN. The fact that a bunch of the key MCH abilities are actually BRD abilities just makes the similarities between those two jobs even more obvious, and it's a mess having all of your spells spread over three separate tabs in the abilities list. Hardly anyone ever changes from the 'optimal' cross class choices anyway because the rest are filler nobody wants to use.
    (5)

  2. #2
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Serilda View Post
    It's obvious that cross class skills already weaken class identity when you see the adjustments they made a while back with Stoneskin and Protect to bring all of the healers in line with one another because balancing them all around the traited versions was impossible. The fact that Eye for an Eye comes from ACN is largely irrelevant when I'm throwing it around on another job in every fight and haven't used ACN since I unlocked SCH and SMN. The fact that a bunch of the key MCH abilities are actually BRD abilities just makes the similarities between those two jobs even more obvious, and it's a mess having all of your spells spread over three separate tabs in the abilities list. Hardly anyone ever changes from the 'optimal' cross class choices anyway because the rest are filler nobody wants to use.
    It's obvious you don't understand the reason behind the ProShell and Stoneskin changes. If WHM was the only job to have ProShell then it would be a required job to have in end game resulting in WHM/SCH or WHM/AST combo only, completely negating AST/SCH combo. Stoneskin was changed because of the hp inflation we got in HW. Just look at how NPC's work in a quest with you, their HP is so high that casting SS on them becomes completely OP. Both of these needed to change in order to 1, prevent making one specific healer required 100% of the time, and 2, to prevent an ability that worked fine in 2.X content from being OP in 3.X content.

    Without said changes, in the current meta, AST would have no place at all in end game raids. SCH/WHM combo would comprise the majority of statics due to how powerful it would be.
    (1)

  3. #3
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Cnidarian View Post
    It's obvious you don't understand the reason behind the ProShell and Stoneskin changes. If WHM was the only job to have ProShell then it would be a required job to have in end game resulting in WHM/SCH or WHM/AST combo only, completely negating AST/SCH combo. Stoneskin was changed because of the hp inflation we got in HW. Just look at how NPC's work in a quest with you, their HP is so high that casting SS on them becomes completely OP. Both of these needed to change in order to 1, prevent making one specific healer required 100% of the time, and 2, to prevent an ability that worked fine in 2.X content from being OP in 3.X content.
    While this is not really on topic, I feel compelled to respond to this assertion and assure you that I do understand the reason and furthermore, it doesn't bother me at all (I play SCH and AST as well). I brought it up as an example of how difficult it is to balance cross class abilities when the donor class gains advantages through traits, and how balancing those traits has been necessary in the past as a result. It's silly to have optional cross class abilities which are 100% non-optional and then to be unable to make them more interesting with traits because doing so would make it impossible for others who rely on those abilities to stand on equal footing with the donor class. With those abilities, they fixed them and the forums were full of angry threads for some time because nobody likes getting a nerf, even if they understand why it's necessary. Being able to tune the cross class abilities more directly for each job would frankly be far less of a headache than trying to cram a square peg into a round hole just to keep the existing cross class system in place. And if some cross class abilities are 100% essential, as many are, then they may as well just be given out to all of those jobs properly instead of being little more than a trap to allow experienced players the opportunity to sigh at those who don't realise that they haven't grabbed their full set of skills yet.
    (2)