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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Synrin View Post
    I just don't want to see the same thing from other MMOs happening here - every healer having 5 same mechanincs, only that they have different names and icons. Or a 4 button rotation. No thanks.
    Which is essentially exactly what you're arguing against... You're arguing to keep the current system, which is essential all Jobs sharing the same 5 skills. All healers have Protect. All DPS have Invigorate. They all have the exact same skills. Why are you against changing that?

    What I'm suggesting is to give us unique versions of said skills. Not just different names and icons. Different skills with the same net result, I don't know how my previous example could be any more clear... Dragoon, Monk, and Ninja all currently have Invigorate, when instead they could all have a skill that does the same thing (restores own TP), just in different ways, even tying into their individual Job mechanics.

    Sticking with my Suiyaku suggestion for Ninja, lets make it a combination of Invigorate and Second Wind; Kiss of the Wasp, it's TP recovery. Kiss of the Viper, it's HP recovery. Both weaker than Second Wind and Invigorate, but also on a lower cooldown. How is that making Ninja the same as Dragoon or Monk? How is that worse than literally just giving Ninja Second Wind and Invigorate, as is currently the case? You don't want Jobs to have the 5 same mechanics, yet that is exactly what cross-class skills do. Dragoon, Monk and Ninja all have the same Second Wind self heal. They all have the same Invigorate TP recovery. They all have Blood for Blood. What is being suggested here is to change that so they all have something unique instead.
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    Last edited by Nalien; 03-02-2016 at 11:50 PM.