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  1. #1
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Here's a thought. You can get specialis job (and only 3 of them) but you get some specialist skills to them that badly emulate the common cross class skills. And you can only go to ex-dungeons and other new content in your specialist jobs. And change of the specialist job takes weeks worth of whatever's the highest tome at the time.

    In case someone doesn't notice, yeah that was meant as sarcasm.
    (5)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sida View Post
    Here's a thought. You can get specialis job (and only 3 of them) but you get some specialist skills to them that badly emulate the common cross class skills. And you can only go to ex-dungeons and other new content in your specialist jobs. And change of the specialist job takes weeks worth of whatever's the highest tome at the time.

    In case someone doesn't notice, yeah that was meant as sarcasm.
    This has no relevance to what the OP is asking for :l

    Eitherway, I'd like for them to move away from cross class skills, and instead give the current jobs new skills that feel a bit more individualized but serve the same purpose. Their overall numbers could be tuned to make up for the loss of abilities like raging strikes or blood or blood, they'd have other means of TP management aside from invigorate, and a swiftcast that would themantically match the healers (because twirling a book/astroglobe looks silly)

    Quote Originally Posted by Hyrist View Post
    The ultimate point of cross class skills is to get you to sample other classes and potentially broaden your horizons by doing so. As SE wants to encourage playing multiple classes on one character I don't see the point in removing this system. Especially seeming if you do the Novice training you get 30% bonus on levels below 30 with the ring, on top of all the other bonuses you get now.

    You can pretty much sneeze and get level 30, which is where most cross class skills are at or close to.
    There are some exceptions (B4B is level 34, and while the process isn't long, its atrocious to be a pre-28 lancer), and the way it is now, you're essentially forced to pick up some key abilties (specifically provoke) if you want to have any shot at an endgame fight. While the game has a focus on being able to as any job, it shouldn't be forced to that degree. At the same time, it doesn't add much depth to job designs and it's a textbook example of illusion of choice, especially when given some cross class skills are straight up useless (such as skull sunder on MNK, DRG and PLD). Me having an understand of DRG also does not help me play a MCH better. It just doesn't. It helps me understand how a DRG plays so I can understand what people are talking about, it does not help me improve my performance as a MCH, or even as another melee for having experience that's exclusive to a DRG
    (5)
    Last edited by RiceisNice; 03-02-2016 at 12:16 AM.

  3. #3
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    There are some exceptions (B4B is level 34, and while the process isn't long, its atrocious to be a pre-28 lancer), and the way it is now, you're essentially forced to pick up some key abilties (specifically provoke) if you want to have any shot at an endgame fight. While the game has a focus on being able to as any job, it shouldn't be forced to that degree.
    Much less some classes benefit from cross classing drastically more than others.

    For example, while MCH gets access to a slew of DPS essential cooldowns, they are also the only physical attacker class who don't get access to Second Wind, and they only have access for a single defensive cooldown (Keen Flurry) which comes at the cost of selective, Feint or Quelling Strikes, both of which are arguably more useful.
    (0)