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  1. #111
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,516
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I too find it ironic that raiders often tout the "You need to put time into what you want" but when the shoe is on the other foot, it's too tedious.
    (12)

  2. #112
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FritoBandito View Post
    I'm with you on this, especially for gathering. There are multiple ways they could have made the gathering much more fun. For example, with fishing all they needed to do was put in a little mini-game like what was found in Zelda and it would've been a hit.
    https://youtu.be/6hIoyNfqlG8?t=214
    (0)

  3. #113
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Quote Originally Posted by FritoBandito View Post
    with fishing all they needed to do was put in a little mini-game
    Imagine trying to catch a thousand fish and having to do that mini game every single time. No thanks.
    (1)

  4. #114
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Lambdafish View Post
    are you really bringing lore into this? well then its actually a more complicated process than that, from what I gather, there is no hole and there is no ball, you are using the aetheric energy from the materia stone and imbuing the weapon or armour with it, in a sense you are augmenting the gear with aether to increase its strength, that sounds like something that only someone with a knowledge of how the gear is constructed would be able to do.

    Materia melding as a concept is far different from how it was in FFVII, these are two different universes.
    Sounds like a copout excuse since some gear obviously has materia slots visible on it via the gear description. When you overmeld however you are using crafting techniques to meld more slots in. If you did not overmeld those slots wouldn't even show up to begin with.
    (0)

  5. #115
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Sounds like a copout excuse
    Using the lore excuse there would be a lot of stuff need changed.

    For example, why does a sandwich require 59 cooking compared to a souffle needing only 39.

    Lore should never be a reason to change something so saying its just putting balls in a hole isn't really a reason to change something.
    (0)

  6. #116
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    adding to the lore: melding is introduced to the character via a MSQ involving taking a piece of gear to a npc and having the npc meld materia into the gear. Realistically, that's what the supporters of this idea want: an npc to meld into existing slots (no overmelding, still have to have the materia and catalyst, and have to pay a progressive fee based on the materia tier being melded)
    (1)

  7. #117
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by TaleraRistain View Post
    I too find it ironic that raiders often tout the "You need to put time into what you want" but when the shoe is on the other foot, it's too tedious.
    I'm not sure I've seen a raider say that. As far as I have seen is just, "things that require higher skill to get should be better". Do you have any quotes to which you are referring?
    (1)

  8. #118
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    adding to the lore: melding is introduced to the character via a MSQ involving taking a piece of gear to a npc and having the npc meld materia into the gear. Realistically, that's what the supporters of this idea want: an npc to meld into existing slots (no overmelding, still have to have the materia and catalyst, and have to pay a progressive fee based on the materia tier being melded)
    This would be acceptable.
    (0)

  9. #119
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    That raises the question however. What is a suitable price for the NPC to ask for.
    (0)

  10. #120
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    I'm with you on this, especially for gathering. There are multiple ways they could have made the gathering much more fun. For example, with fishing all they needed to do was put in a little mini-game like what was found in Zelda and it would've been a hit.
    Quote Originally Posted by Felis View Post
    You used to have to play minigames with Miner and Botanist, too. Have you seen the arcade games "Out on a Limb" and "The Finer Miner" in the Gold Saucer? Those are basically the minigames you used to have to play to mine and harvest.d It did get kinda tedious when you need a lot of material...
    (0)

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