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  1. #311
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Aiurily View Post
    7 shot hc opener - extremely lenient timing[/B]

    (nogb) he>bfb>hc>rs->hot shot->gb on+dex pot->etc

    if its lenient enough that we can keep our old buff opener by skipping the 1.5s delay on hotshot before the turret starts attacking, this may be the way to go. at high skillspeeds/fey wind buffed you still get the last slugshot in wf buffed by rs. it basically trades 1.5s precast on hotshot+a bit of extra GCD clip for RS buffed slugshot in wf and 1 auto.

    also with gr being 200 potency, probably more important to have it off cd faster than rico now. it was already higher pps; i just preferred rico off cd for more uniform cd alignment w
    With low ping and 557ss (my current, I don't know how you can go) you can get the slug shot off with RS still applying. My question to you is do you think the clip into the GCD along with the nonGB HS is worth the trade off of an extra turret auto?
    (0)

  2. #312
    Player

    Join Date
    Nov 2014
    Posts
    389
    7 shot hypercharge
    (0)

  3. #313
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I tested it as well, 7 shots is possible (just barely!) Barely is a good thing since it means we'll benefit from the attack interval reset at the tail end of it too.

    The timing is so tight that I don't think it's possible to use it prepull at all, which means something like Hot Shot > Hypercharge might be the way forward.

    That does leave the important question of how to amend our opener, since Potion used to be in that slot and there's no way you can activate both without clipping.
    (0)

  4. #314
    Player

    Join Date
    Nov 2014
    Posts
    389
    yep. best to just clip imo

    5s qs he bfb rs hotshot hypercharge dexpot leadshot etc
    (0)
    Last edited by Aiurily; 02-23-2016 at 09:42 PM.

  5. #315
    Player
    zandervont's Avatar
    Join Date
    May 2013
    Posts
    283
    Character
    Sephaistos Eum
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    How well are peeps doing on a8s dummy?
    (0)

  6. #316
    Player

    Join Date
    Nov 2014
    Posts
    389
    raid downtime so boring

    https://www.youtube.com/watch?v=AICYoq2lMlo

    2ammo and 5ammo readjusted pre-buff style opener

    unrelated mostly; turns out he bfb rs hc nogb hot shot->gb on+dexpot->lead shot does produce 7 shots as well, but probably not worth it

    no gb+hc pre pull - tighter timing, behind 1.0s-1.5s~ on gcd because no precast. 1 auto in assuming turret cancels even out
    gb+hc post pull - easy timing, not behind on gcd

    so 1 auto+1.0s-1.5s gcd delay+slightly less GCD clip with hot shot->gb on->dex pot
    vs
    gb hot shot+ no gcd delay, but slightly more GCD clip with casted hot shot->hypercharge->dex pot
    (0)
    Last edited by Aiurily; 02-24-2016 at 10:54 AM.

  7. #317
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by zandervont View Post
    How well are peeps doing on a8s dummy?
    Heheh, I gave it a go for fun and failed at 15%. I guess another ~5-10 ilevels should do it, I'm too cheap to use food and pots though.

    It's 3 minutes so I did the usual Faust-style 'delay 2nd Wildfire by 30s to line up with Hypercharge', standard way to game 3-minute parses.
    (0)
    Last edited by Myon88; 02-25-2016 at 03:21 AM.

  8. #318
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Myon88 View Post
    Heheh, I gave it a go for fun and failed at 15%. I guess another ~5-10 ilevels should do it, I'm too cheap to use food and pots too.

    It's 3 minutes so I did the usual Faust-style 'delay 2nd Wildfire by 30s to line up with Hypercharge', standard way to game 3-minute parses.
    I personally have trouble with Mildfires. Are yoy supposed to hold your 2nd WF until Reload is back up? And do you hold B4B HE for it as well? It seems to work with the timing for A3S Hand of Pain but in extended fights it seems strange to hold it.
    (0)

  9. #319
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    One thing do note about 7 shot hypercharge is that some areas it seems to be not possible? I can make it happen 100% of the time in Hinterlands, but in middle la noscea I could not make it happen a single time. Are heavensward areas better coded network wise?

    Another thing is that with the new opener presented the last slug shot (and maybe auto) does not get buffed by raging strikes. I am just trying to evaluate the pros and cons of the new opener compared to the old.
    (0)
    Last edited by Ephier; 02-25-2016 at 12:42 AM.

  10. #320
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZanzhizExaverion View Post
    I personally have trouble with Mildfires. Are yoy supposed to hold your 2nd WF until Reload is back up? And do you hold B4B HE for it as well? It seems to work with the timing for A3S Hand of Pain but in extended fights it seems strange to hold it.
    Yeah in that particular 3 minute case (in Stone, Sky, Sea) I hold bfb and Hawk's Eye as well, basically the entire 2nd Wildfire. Since you only get to use them one more time before the encounter ends at 3:00, you may as well hold them all for 30 seconds so you can compound them with Hypercharge. It kind of looks like,

    0:00 - Bfb, HE, RS, Hypercharge, Wildfire
    2:00 - Bfb, HE, Hypercharge, Wildfire
    3:00 - Fight end

    Looking only at a 3:00 timeframe, this is strictly better than using stuff on cooldown like so,

    0:00 - Bfb, HE, RS, Hypercharge, Wildfire
    1:30 - Bfb, HE, Wildfire
    2:00 - Hypercharge
    3:00 - Fight end

    Mind you these are very simple and cut and dry situations like Faust and Stone, Sky, Sea where you know the fight is 3 minutes max.

    You can apply the same logic to an actual boss fight, but you'd need to have a very clear idea of how the phases line up and whether you have an opportunity or not.
    (0)
    Last edited by Myon88; 02-25-2016 at 01:27 AM.

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