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  1. #1
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Yeah Bards right now are on top of MCH. Hopefully the Gauss Round and Hyper Charge will help. I personally was hoping for a Potency increase on Clean Shot X Ammo since otherwise I really don't like using Clean Shot w/ Ammo even with Reassembled (Reassembled only adds like 10 Potency to the Increase Ammo Potency, so like 30 Extra Potency instead of 20).
    (0)

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    The buffs they gave us are nice, but it still doesn't resolve the "sustained DPS" issue they said they were going to address. Despite higher DPS, our range is going to still depend a lot on RNG from Split > Slug > Clean.
    (1)

  3. #3
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Hypercharge extended duration is more turret dps, and the Gauss Round adds 60 potency per minute, plus a small positive impact on Wildfire. The personal DPS difference between MCH and Bard wasn't that big to begin with, I'd imagine this closes it. And even if it doesn't Hypercharge is now much stronger than Foes'
    (0)

  4. #4
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Quote Originally Posted by Sidra View Post
    Hypercharge extended duration is more turret dps, and the Gauss Round adds 60 potency per minute, plus a small positive impact on Wildfire. The personal DPS difference between MCH and Bard wasn't that big to begin with, I'd imagine this closes it. And even if it doesn't Hypercharge is now much stronger than Foes'
    Put this in perspective with the new Monk Buff. Howling Fists is a 40 Potency increase a minute, and Demolish is a 20 * 10 * 1.3 * 1.1 Potency increase per Minute, or 286 Potency increase a minute. So Monks got a 5 X Potency Buff increase per Minute over MCH if you don't account for the Pet.

    I personally like where MCH is at the moment, but their big buffs were the QoL changes to the Flashing Skills IMHO.

    Edit : forgot to take into account Gauss Barrel, so 1.3 X 60 is 78 Potency.
    (0)
    Last edited by Ossom; 02-20-2016 at 08:33 AM.

  5. #5
    Player

    Join Date
    Nov 2014
    Posts
    389
    i mean sure, a lot of the #1 parses are pretty cheesy. but that goes both ways; the 100th percentile mchs can be just as cheesy as the 100th percentile bards (i'll be honest; i have never gotten single target balance/arrow, enhanced or not; or anything else for what i have up currently other than a2s, which is 100% cheese life. im sure other bards/cheeselords have, though.) but apparently even with that, they're losing. but even comparing stuff like a random bard parse to the current highest related machinist parse there's a fair difference. #1 mch on manipulator with no sac, nin/drg, no ast; 1249. 1 hypercharged MP, TP in last phase for people other than themself. #3 brd on manipulator, same comp basically; 1296.4 dps. that's with still playing paeon, ballad etc.

    i don't like looking at 70th to 99th percentiles because in a way, i feel like that's not top level play. in a way those runs can be padded/cheesed too; not effectively enough to be 100th percentile and higher, but still padded. so i'd rather just view the bests of each encounter in the most "fair" environment and compare the current best results of each job against that. a1s/a2s as you said, unlikely to be repeated; but even a3s for example. the old highest mch parse was 1283 with nin/drg no ast; the current highest brd in that same condition (no mch also) is 1341. fair amount of difference there, for a3s, which has a fairly low amount of multi target uptime compared to the rest of the gordias fights (split hands/equal conc, add phase that's barely relevant because it dies fast, kidnap that dies pretty fast esp with caster lb3)
    (0)
    Last edited by Aiurily; 02-20-2016 at 06:08 AM.

  6. #6
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I don't think MCH has as much to gain with cheese as BRD though; attacking two legs on A4S, for instance, is a lot less valuable. The ceiling seems lower despite the same amount of effort. Also River of Blood / Straighter Shot is a higher-variance system than MCH's procs, so BRD can benefit more from outlier levels of luck. It's true that there's no ideal place to look for a representative sample of "honest" top play, but I'd think the 95th or 99th percentiles would be closer to it than the 100th would be.

    A3S doesn't have the "you get to add damage that doesn't matter" element, but it is extremely Bard-friendly. It just doesn't feel as much so due to being juxtaposed to A1S and A2S. Phase 3 consists of waves of adds spawning on a circle with a 5-6 yalm radius, phase 2 has two targets and a DPS check where BRD can leverage Flaming Arrow and Rain of Death but MCH (I assume) doesn't want to go to Bishop... it's actually humorous how conveniently constructed it is. A difference as simple as the Lubricants starting on the outside and working their way in, and BRD vs. MCH on that fight would be a much different story. I'd be surprised if there's more than maybe one fight in Midas that is as skewed towards Bard as A3S is.

    Really, the best measure of self-contained DPS is possibly going to end up being Stone-Sky-Sea, but it's hard to account for that variance. I wouldn't bet on the top times going to MCH for-sure, because godlike River runs certainly happen. But I would be surprised if the top BRDs' typical times (with more average numbers of BL procs, basically) are better than your times when you get a more average number of GCD procs.
    (0)

  7. #7
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Noob question incoming: How is Foe's worse than the new Hypercharge? I thought they both provide a 10% increase?
    (0)

  8. #8
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Foe gives an average of about +12.5% (after Battle Voice) damage, to around 25% of the group DPS, for around 30% of a fight. Give or take depending on healer DPS levels and consistency, how long the quality uptimes are, jumps/breaks etc. In any case, in theoryland it's something like a 0.925% increase to raid damage overall.

    The old HC was about 0.6% (excluding the MCH itself), which was a problem. Now, it gives +10% damage to around 60% of the group DPS, for around 25% of a fight. Again, give or take, maybe needing to hold it for a burst phase or such, etc. But in a vacuum, we're looking at about a 1.5% increase to raid damage.

    So now it's a decided advantage over Bard, and much moreso than the reverse was true in 3.0. However, Bard still has advantages in multi-target damage, so it's kind of a matter of whether we get a Midas tier that looks more like Gordias (mostly very BRD-friendly), or one that looks more like Second Coil (mostly MCH-friendly) or Final Coil (kind of mixed).
    (1)
    Last edited by Cetonis; 02-20-2016 at 07:20 AM.

  9. #9
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    hrm... well, may be a noob answer but, Foes only boost magical damage, while Hypercharge can either be Physical or Magical depending on which turret you have out...

    On the magical deparment it may be weaker, given the affected area size, and can't go higher than its 10%, unlike Foes that, added Battle Voice, doubles its effect potency.

    However Foes does not offer any benefit for the caster himself, which Hypercharge's physical version actually do. It may be trickier to apply for AoE situations but its not like its impossible, and all the melees (including the tanks) will love it more than Foes.
    (0)

  10. #10
    Player
    Drasyra's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Drasyra Fyr
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    I'm actually happiest about the change to procs. Being a UK player who plays on a NA server, even with a VPN I quite often get enough latency that my procs don't highlight until I've already pressed 1 again. That really adds up. The other tweaks and amazing buff to Hypercharge is just gravy.
    (0)

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