Quote Originally Posted by Aryalandi View Post
-plays full vit on several characters, has had no issues- just throwing that out there.

On topic they could possibly adjust it so being healed as the ability goes off won't kill it, i really don't see it as being a horrible ability as its being called, it's a last resort.. last resorts usually happen.. when everything is going wrong, thus it's likely that the healer is paying attention at this point, just tell your party "things go wrong I'll last resort please watch for this if you can." Its cooperation.. its not that difficult.
The problem is that the other abilities don't require nearly as much "coordination" as living dead plain and simple. And basic psychology and design principles tell you that people nearly always prefer the easiest solution. In fact if it wasn't for the fact that DRK had significantly more damage and better magic mitigation (tho it was mainly the more damage bit) people would have easily (very easily) prefered paladin already vs DRK in the last tier. Now with PLD damage being brought up to par more, i highly doubt anyone will want a Living vs a Hallowed (Wars will still be must have tanks, cause SE can't be bothered to do proper balance fixes but i'm not even getting into that) and that is the real issue.

Again, does Living Dead have roughly the same potential vs other cds with their timers into consideration- Yes, Is it also the most painful ability of the three to use by far- YES and that is the issue.