Yep i did, because experience is a thing, and if you don't have as much you're usually (nearly everytime) less qualified to talk about something. It's how the world works, sorry to disappoint.
I thought you were going to stop replying?

Like how you're talking about how much harder the skill makes life on healers when you don't have all 3 healers at 60? Right.

I still don't know what the problem with needing to pop CDs to heal Living Dead is, either. In just about any situation where an invincibility CD is required (which is usually during tank busters), I plan in my Benediction anyway. Used correctly, LD + Bene can grant anything between 12 and 18s of "forget about the tank, get in Cleric Stance", outclassing Hallowed Ground by a fair margin. They even have the same CD, they're literally screaming to be used together. DRK/WHM is such a great combination, there's so much synergy between the two jobs in a raid scenario. Plus, it's one of the most unique skills in the game in terms of design and really fits the job, IMO.
tl;dr: Living Dead is fine, kthxbai.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS




Both tanks and healers need to be aware of incoming damage.
If you consider just tanks needing to know this and the healers are reactive to it after the fact, I can understand why you'd have concerns. But most healers are proactive in keeping you up and healthy, especially when known large damage is coming.
http://king.canadane.com




One issue that I do see is considering the following.
A Paladin can use Hallowed Ground, then use Clemency to restore their HP. Healers need not tend.
A Warrior can Holmgang and Equilibrium, Second Wind, Thrill of Battle, and maybe even Bloodbath their way back to health. You don't even need all of these listed. Healers may want to tend, but not always needed.
A Dark Knight uses Living Dead, hits 1HP, and then... healers must tend.
It's not so much an issue that vit changes will be harder on healers. The issue is that the tank itself has no way of self-recovery from their ultimate defensive ability.
http://king.canadane.com




This is why HG is 420 second cast instead of 300, the extra 2 minutes is relevant, and makes this balanced. All the classes have tradeoffs and PLDs is damage and minimal MP and TP management tools. DRK has dark arts and blood price, and good AOE utility, PLD has HG.
Stay on topic or lock the topic. Please.
Holmgang is only harder if you have no target.
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