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  1. #1
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    What's wrong with living dead exactly? I'm a clueless WAR/PLD tanker over here.
    (3)

  2. #2
    Player
    KinnisonArc's Avatar
    Join Date
    Oct 2013
    Location
    Grindania
    Posts
    467
    Character
    Kinnison Arcspeed
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ragology View Post
    What's wrong with living dead exactly? I'm a clueless WAR/PLD tanker over here.
    Next patch encourages tank to use VIT build again, which makes them have more HP. In turn makes Walking Dead harder to get rid of because of the increased HP.
    (2)

  3. #3
    Player
    Pibz's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Ragology View Post
    What's wrong with living dead exactly? I'm a clueless WAR/PLD tanker over here.

    As i said it's an usability issue, it requires too much coordination and often requires healers to blow their cooldowns to make it smoother (Benediction/lustrate) and is a very niche ability, specially for the long cooldown it has.


    Basically
    1. Hallowed Ground - Easiest to use, just pop it and you take no damage, number one in usability, only thing healer has to do is stop healing and possibly dps while it's up, accordingly it has a big cooldown timer.
    2. Holmgang - Good, just pop it and you don't die, all healer has to do is assure you have a decent amount of hp left when the buff ends, has a low cooldown accordingly
    3. Living dead - Potential to be the best cooldown in very (VERY) niche situations where there is a long barrage of attacks going on (such as last phase in A4s), but the potential doesn't justify the coordination nightmare that it is, Dead last in usability :
    • You are at 50% health when buff is over, weren't healed enough - dead
    • Healer heals you too soon - negates the invulnerability
    • You were healed your whole amount of HP throughout the buff duration but end up with very little Hp at the end - dead. (just saying it has the same downside has Holmgang here)
    This is all to say it puts too much extra pressure on the healer when they usually already have to deal with the most workload out of all roles, and all this has now been exacerbated due to the Vitality changes which just require further healing to makes sure the Dark Knight survives..
    (3)
    Last edited by Pibz; 02-20-2016 at 12:34 AM.

  4. #4
    Player
    DeeColon's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    64
    Character
    Dee Colon
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pibz View Post
    .
    It does not really add any more stress than already exists to be a full VIT DRK using LD vs a full STR one, currently at ilvl 210 the difference in HP between a full STR and full VIT Dark Knight is literally smaller than the amount one non-crit unbuffed Cure 2 / Benefic 2 heals for. At worst it would take one more GCD to heal you, remember that as tank ilvl increases and you get more HP our heals will be stronger too.
    (2)

  5. #5
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Pibz View Post
    Hallowed Ground
    *Hiss* Hands off my HG! Drk is a dreamboat in aoe utility compared to Pld, at least let us keep what makes us special! ;^;
    (0)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  6. #6
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Pibz View Post
    This is all to say it puts too much extra pressure on the healer when they usually already have to deal with the most workload out of all roles, and all this has now been exacerbated due to the Vitality changes which just require further healing to makes sure the Dark Knight survives..

    I want to believe that Living Dead was designed with Dark Knights wearing full VIT gear as the standard, so maybe the change wont be as bad as it sounds once it finally hits?
    (0)