I'm starting to wonder if you are actually reading the comments or just picking out the things you don't like, because it's pretty clear that you've completely blown by the point.
Yes, I did say that TP management is "never a problem." I suppose that was a bit of a "blanket statement," or, it would be if I was referring to all of the PvP'ers in the game. I'm pretty sure I singled out seasoned Wolves Den players, specifically, who have been managing their TP without much issue since the beginning of the game mode, but fine. If we are going to apply my statement to every single PvP'er in the game, regardless of experience or skill, then yes, this is a false statement ... which was completely not the point of my post at all, so I'm not sure why you're so focused on it.
The point, again and hopefully for the last time, is that PvP'ers have always, since the dawn of Wolves Den, have had MULTIPLE ways to replenish and adequately manage their TP. How is this in any way false information? Seems pretty straight forward to me, so I'm honestly confused how you can even contest it.
The fact that you can argue against having adequate resources to manage your TP, but bust out a statement like this is mind blowing. It would seem that you, yourself, don't have any problems managing your TP. Now, to avoid confusion, I'm not saying that TP is not an issue that needs be "managed and planned around," but can you honestly tell me, with a straight face, that it's a "problem" after openly admitting that it's a "minimal issue" for you? How often do you honestly use sprint? When you do, how often do you say, "well, shit. Now I have no Tp left to attack," and completely ignore your Tp regen skills and items? In short, how often is TP management actually a "problem" for you?
To be perfectly clear, I never said that TP management was not important. I never implied that a player should ignore their TP management (in fact, I implied the opposite by mentioning customizing hot bars to include Tp replenishment skills and items). I also never said that it wasn't an important issue in the current Wolves Den for melee players. I simply stated that the tools for managing TP are there to be used, and it is no one's fault but the players if they chose to ignore them. I may have over-simplified my statements on TP management, but I did not think I would have to fully explore when and how a player should be managing their TP. The point, is that they can if they are willing to put the effort in.
This was also a bit of a misunderstanding, but I can take the blame for it because I was not clear. I used to play a lot of PvP as Pld. When I used Sprint, it was typically only using it to stay on top of a target who was sub 70% Hp so that I could apply Full Swing and Stun lock via shield bash, thereby allowing the Dps to zerg it into oblivion. I did not mean to imply that Drg's should also be stun locking. The only reason I singled out Spineshatter dive was because it essentially halts a target's sprint in it's tracks, reducing the effective time of the sprint status, and provides the Drg adequate time to replenish a bit of Tp before continuing to attack (assuming, of course, that the target is worth blowing the stun on). I wrongly assumed you would somehow be following my train of thought without actually explaining it.

Reply With Quote


)


