That's cute, but it's not false info.
I'm not saying that every player out there knows how to manage their Tp, but the tools for Tp conservation have always been available in PvP. Enliven and Icarus Wings are enough to almost fully restore a players Tp. That's plenty of sprint time with no down time on attacking. It's no one's fault but the players if they haven't taken advantage of this. Dragoons have an even greater advantage in that they have one additional skill to replenish Tp. They can literally go from 0 to 100% in the push of 3 buttons, so they should have no issues at all if they're using every tool available to them.
Varied experiences hardly make a difference either. Frontlines is not even worth considering, since you have 24 other players to hide behind if you somehow manage to bottom out your Tp, and there is plenty of downtime in between node spawns to regen without the use of skills or items. Wolves Den is a different story, but the arena is tiny. Even a 3 second sprint in any direction is enough to get a Drg or Mnk within range of their target to use a gap closer (assuming they have Line of Sight). The only thing that is varied about PvP that is relevant to Tp consumption is the skill of the player. Now, if you're trying to say that some players are worse than others, then yes. I would agree with you, but ... so what?
Like I said before, casual or new players might find an advantage with this change because they can suddenly sprint and attack without worrying about having to manually manage their Tp, but this is just a QoL adjustment for players who have been taking full advantage of their Tp restoration moves/items since the beginning. If anything, this change helps level the playing field a little by closing the skill gap between the best of the best PvP'ers and the more casual, feather-weight, players. This is especially the case for seasoned healers. Given how fluid some of them have gotten at cheesing their opponents (Astro, I'm looking at you), it makes sense that SE did something to address the issue.

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