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  1. #81
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70

    What this could mean for WAR and DRK?

    WAR:

    The typical raid WAR (especially in Alexander Savage) would usually be the OT to dish out dps almost equivilant to a DRG or MNK with they slaying gear they love so much. With the new changes in VIT, this could not only balance WAR strength, but also encourage our OT heros to switch to a main tank perspective.

    DRK:

    DRKs in my opinion excel more as a MT than OT in my opinion due to their mana management. However, they can still do amazing dps with full slaying gear. This change in VIT coming to DRKs may neither be too overpowered nor too gimped, as DRK was first meant to be the go-between of the 3 tank classes. Speculation for me is unknown.
    (0)

  2. #82
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Dhex View Post
    Being 60 PLD/DRK/WAR;

    Seeing that they specifically mentioned Paladin's Oath - I hope this means they finally recognize that the loss of GCD & combo interruption was significantly detrimental to overall damage capabilities.

    Additionally; Paladin has a single offensive cooldown & it is fairly powerful but the long cooldown has always made the job about limiting your losses over time - hopefully changes to Sword Oath will help address this.

    Hopefully they fix or at least somewhat address the deficiencies with those skills.
    Agreed! Our Ability Fight or Flight is called Fight or Flight for a reason. I think of it as would you rather stay in Flight mode in Shield Oath to keep up your enmity? Or would you rather switch to Sword Oath to Fight mode to dish out as much dps as possible to meet that dps check...the Paladin Oaths could have a shorter GCD in my opinion.
    (0)

  3. #83
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    743
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It will be interesting to see what changes are being made to the paladin.

    I do wonder what made Yoshi-P changed his mind considering some of the other stuff that was said about the pld like this statement from months ago from an old topic
    Apparently Yoshi P finally commented on his stance on plds:

    Source is here (mind you its japanese):

    http://ff14net.2chblog.jp/archives/46326984.html

    Translation by courtesy of Octopus over at BG:

    YoshiP: "I don't think PLD is weak"
    - PLD will continue to be the best defensive tank.
    - There will be adjustments to its skills in 3.1
    - Magic will never be able to be blocked
    - There will be more physical attacks in raids
    and another from here

    https://www.reddit.com/r/ffxiv/comme...y_released_jp/

    It is interesting to think about.
    (0)

  4. #84
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Maltothoris View Post
    I do wonder what made Yoshi-P changed his mind considering some of the other stuff that was said about the pld like this statement from months ago from an old topic
    It is very easy for them to miss how a job actually performs in the hands of players when they "know" how a job should perform. Developer Blindness common infliction in a large number of MMOs. The FFXIV team is actually fairly quick to fix things once they learn what is actually going on.
    (0)

  5. #85
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ultimatecalibur View Post
    It is very easy for them to miss how a job actually performs in the hands of players when they "know" how a job should perform. Developer Blindness common infliction in a large number of MMOs. The FFXIV team is actually fairly quick to fix things once they learn what is actually going on.
    Honestly, I feel that we shouldn't be seeing a repeat of this "there is no problem" stuff again. This is the exact same situation with WAR back at 2.0 launch, just it's PLD now. We're basically seeing YoshiP go through the stages of grief again, moving from denial where we always start at to the current point of acceptance.

    I'm also surprised it's taken this long to change astral fire / umbral ice on black mages to change status on end of cast instead of when the animation hit (because having to wait after your cast is complete with your thumbs twiddling for Blizzard 4 to be enabled to be cast is junk). I just wouldn't expect things like the black mage situation to make it out of testing, and I'd expect them to move faster on the repeat scenario of messing up tank balance.
    (4)

  6. #86
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Don't forget that it took the community itself a few months to formulate the present views on PLD post-HW. If you look back to the first couple of months of posts, PLD was clearly meant to be the best MT, Sheltron was supposedly the second-coming of Inner Beast, and there was a 30+ page thread on how DRK obviously wasn't good enough to bring into Ex Primals. It took two world-first clears on something other than a PLD MT to turn that all on its head. That's also when we suddenly decided that the existing two-year-old tank 'meta' was actually an issue.

    You can design and balance classes on paper all you want, but you can't design for how people will come to play or perceive them.
    (0)

  7. #87
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    Don't forget that it took the community itself a few months to formulate the present views on PLD post-HW. If you look back to the first couple of months of posts, PLD was clearly meant to be the best MT, Sheltron was supposedly the second-coming of Inner Beast, and there was a 30+ page thread on how DRK obviously wasn't good enough to bring into Ex Primals.
    What it took is just simple new designs :
    "You know all these all powerful physical attacks ? Well, they're dead. Now, it's magic time ! And hard DPS checks"
    (0)

  8. #88
    Player
    Riki_Namu's Avatar
    Join Date
    Dec 2014
    Posts
    64
    Character
    Dark Namu
    World
    Behemoth
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Aaliyahrose View Post
    Also a quote from the Community Rep:


    HAHAHA I've had many raid groups laugh at me for using all fending accessories on PLD. Everyone will finally leave me alone and finally see how I've always been a better PLD with high HP ^.^
    This makes me ecstatic.
    Thats not true you weren't always the better PLD, the extra hp wasn't needed the damage was for the dps checks. In 3.2 however you will be good to go but up till now you have been a burden dps wise in raid.
    (3)

  9. #89
    Player
    Torunya's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    361
    Character
    Lindis Hrafnvandrar
    World
    Ragnarok
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Riki_Namu View Post
    In 3.2 however you will be good to go but up till now you have been a burden dps wise in raid.
    Because of the aforementioned intended design. It's not like players who signed up to be Paladins thought they'd be doing any less damage than their tank cousins Drk and War, but because of the heavy emphasis on high dps-checks it turned out that way. I think after the 3.2 patch a lot of Paladin players will let out a sigh of relief, because they've been pulling the tougher weights throughout the "era of strength tanks" that we're now putting behind us.

    Raise your chins and puff out your chests fellow Paladins, because brighter times lie ahead!
    (0)
    Quote Originally Posted by Iagainsti View Post
    Where's my daily baked deliciousness, Toruyna?

  10. #90
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Torunya View Post
    Because of the aforementioned intended design. It's not like players who signed up to be Paladins thought they'd be doing any less damage than their tank cousins Drk and War, but because of the heavy emphasis on high dps-checks it turned out that way. I think after the 3.2 patch a lot of Paladin players will let out a sigh of relief, because they've been pulling the tougher weights throughout the "era of strength tanks" that we're now putting behind us.

    Raise your chins and puff out your chests fellow Paladins, because brighter times lie ahead!
    "Paladins are now a healing class."
    -Totes Real Quote.
    (0)

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