Being 60 PLD/DRK/WAR;

Seeing that they specifically mentioned Paladin's Oath - I hope this means they finally recognize that the loss of GCD & combo interruption was significantly detrimental to overall damage capabilities.

Additionally; Paladin has a single offensive cooldown & it is fairly powerful but the long cooldown has always made the job about limiting your losses over time - hopefully changes to Sword Oath will help address this.

Clunk;

- Cover has clunk (Distance, Targeting, Physical DMG exclusive, Ignores CDs)
- Clemency has clunk (Cast Time)
- Divine Veil has clunk (Heal requirement, Long recast)

Hopefully they fix or at least somewhat address the deficiencies with those skills.